// 14 february 2014 //package ui package main import ( "sync" ) // A Label is a static line of text used to mark other controls. type Label struct { lock sync.Mutex created bool sysData *sysData initText string } // NewLabel creates a new Label with the specified text. func NewLabel(text string) *Label { return &Label{ sysData: mksysdata(c_label), initText: text, } } // SetText sets the Label's text. func (l *Label) SetText(text string) (err error) { l.lock.Lock() defer l.lock.Unlock() if l.created { return l.sysData.setText(text) } l.initText = text return nil } // Text returns the Label's text. func (l *Label) Text() string { l.lock.Lock() defer l.lock.Unlock() if l.created { return l.sysData.text() } return l.initText } func (l *Label) make(window *sysData) error { l.lock.Lock() defer l.lock.Unlock() err := l.sysData.make(l.initText, window) if err != nil { return err } l.created = true return nil } func (l *Label) setRect(x int, y int, width int, height int) error { l.lock.Lock() defer l.lock.Unlock() return l.sysData.setRect(x, y, width, height) }