// 11 february 2014 package ui import ( "runtime" ) // Go sets up the UI environment and pulses Ready. // If initialization fails, Go returns an error and Ready is not pulsed. // Otherwise, Go does not return to its caller until Stop is pulsed, at which point Go() will return nil. // After Go() returns, you cannot call future ui functions/methods meaningfully. // Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. // // It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). This means if your code calls other code-modal servers (such as http.ListenAndServe()), they must be run from goroutines. (This is due to limitations in various OSs, such as Mac OS X.) // // Go() does not process the command line for flags (that is, it does not call flag.Parse()), nor does package ui add any of the underlying toolkit's supported command-line flags. // If you must, and if the toolkit also has environment variable equivalents to these flags (for instance, GTK+), use those instead. func Go() error { runtime.LockOSThread() if err := uiinit(); err != nil { return err } Ready <- struct{}{} close(Ready) ui() return nil } // Ready is pulsed when Go() is ready to begin accepting requests to the safe methods. // Go() will wait for something to receive on Ready, then Ready will be closed. var Ready = make(chan struct{}) // Stop should be pulsed when you are ready for Go() to return. // Pulsing Stop will cause Go() to return immediately; the programmer is responsible for cleaning up (for instance, hiding open Windows) beforehand. // Do not pulse Stop more than once. var Stop = make(chan struct{}) // uitask is an object of a type implemented by each uitask_***.go that does everything that needs to be communicated to the main thread. type _uitask struct{} var uitask = _uitask{} // and the required methods are: var xuitask interface { // creates a window // TODO whether this waits for the window creation to finish is implementation defined? createWindow(*Window, Control, bool) } = uitask // compilation will fail if uitask doesn't have all these methods