// 12 july 2014 package ui import ( "fmt" "syscall" ) // #include "winapi_windows.h" import "C" type window struct { *layout shownbefore bool } func makeWindowWindowClass() error { var errmsg *C.char err := C.makeWindowWindowClass(&errmsg) if err != 0 || errmsg != nil { return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err)) } return nil } func newWindow(title string, width int, height int, control Control) *window { w := &window{ layout: newLayout(title, width, height, C.FALSE, control), } // TODO keep? hresult := C.EnableThemeDialogTexture(w.hwnd, C.ETDT_ENABLE | C.ETDT_USETABTEXTURE) if hresult != C.S_OK { panic(fmt.Errorf("error setting tab background texture on Window; HRESULT: 0x%X", hresult)) } return w } func (w *window) Title() string { return getWindowText(w.hwnd) } func (w *window) SetTitle(title string) { C.setWindowText(w.hwnd, toUTF16(title)) } func (w *window) Show() { if !w.shownbefore { C.ShowWindow(w.hwnd, C.nCmdShow) C.updateWindow(w.hwnd) w.shownbefore = true } else { C.ShowWindow(w.hwnd, C.SW_SHOW) } } func (w *window) Hide() { C.ShowWindow(w.hwnd, C.SW_HIDE) } func (w *window) Close() { C.windowClose(w.hwnd) } func (w *window) OnClosing(e func() bool) { w.closing.setbool(e) }