// 12 december 2015 package ui import ( "unsafe" ) // #include "pkgui.h" import "C" // Box is a Control that holds a group of Controls horizontally // or vertically. If horizontally, then all controls have the same // height. If vertically, then all controls have the same width. // By default, each control has its preferred width (horizontal) // or height (vertical); if a control is marked "stretchy", it will // take whatever space is left over. If multiple controls are marked // stretchy, they will be given equal shares of the leftover space. // There can also be space between each control ("padding"). type Box struct { ControlBase b *C.uiBox children []Control } // NewHorizontalBox creates a new horizontal Box. func NewHorizontalBox() *Box { b := new(Box) b.b = C.uiNewHorizontalBox() b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b))) return b } // NewVerticalBox creates a new vertical Box. func NewVerticalBox() *Box { b := new(Box) b.b = C.uiNewVerticalBox() b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b))) return b } // Destroy destroys the Box. If the Box has children, // Destroy calls Destroy on those Controls as well. func (b *Box) Destroy() { for len(b.children) != 0 { c := b.children[0] b.Delete(0) c.Destroy() } b.ControlBase.Destroy() } // Append adds the given control to the end of the Box. func (b *Box) Append(child Control, stretchy bool) { c := (*C.uiControl)(nil) // TODO this part is wrong for Box? if child != nil { c = touiControl(child.LibuiControl()) } C.uiBoxAppend(b.b, c, frombool(stretchy)) b.children = append(b.children, child) } // Delete deletes the nth control of the Box. func (b *Box) Delete(n int) { b.children = append(b.children[:n], b.children[n + 1:]...) C.uiBoxDelete(b.b, C.int(n)) } // Padded returns whether there is space between each control // of the Box. func (b *Box) Padded() bool { return tobool(C.uiBoxPadded(b.b)) } // SetPadded controls whether there is space between each control // of the Box. The size of the padding is determined by the OS and // its best practices. func (b *Box) SetPadded(padded bool) { C.uiBoxSetPadded(b.b, frombool(padded)) }