// 12 february 2014 package ui import ( "sync" ) // A Button represents a clickable button with some text. type Button struct { // Clicked gets a message when the button is clicked. // You cannot change it once the Window containing the Button has been created. // If you do not respond to this signal, nothing will happen. Clicked chan struct{} lock sync.Mutex created bool sysData *sysData initText string } // NewButton creates a new button with the specified text. func NewButton(text string) (b *Button) { return &Button{ sysData: mksysdata(c_button), initText: text, Clicked: newEvent(), } } // SetText sets the button's text. func (b *Button) SetText(text string) { b.lock.Lock() defer b.lock.Unlock() if b.created { b.sysData.setText(text) return } b.initText = text } // Text returns the button's text. func (b *Button) Text() string { b.lock.Lock() defer b.lock.Unlock() if b.created { return b.sysData.text() } return b.initText } func (b *Button) make(window *sysData) error { b.lock.Lock() defer b.lock.Unlock() b.sysData.event = b.Clicked err := b.sysData.make(window) if err != nil { return err } b.sysData.setText(b.initText) b.created = true return nil } func (b *Button) setRect(x int, y int, width int, height int, rr *[]resizerequest) { *rr = append(*rr, resizerequest{ sysData: b.sysData, x: x, y: y, width: width, height: height, }) } func (b *Button) preferredSize() (width int, height int) { return b.sysData.preferredSize() }