// 24 february 2014 package ui import ( "fmt" ) type sizing struct { sizingbase // for size calculations baseX int baseY int // for the actual resizing // possibly the HDWP } const ( marginDialogUnits = 7 paddingDialogUnits = 4 ) func (w *window) beginResize() (d *sizing) { d = new(sizing) dc := getTextDC(w.hwnd) defer releaseTextDC(w.hwnd, dc) var tm s_TEXTMETRICW res, err := f_GetTextMetricsW(dc, &tm) if res == 0 { panic(fmt.Errorf("error getting text metrics for preferred size calculations: %v", err)) } d.baseX = int(tm.tmAveCharWidth) // TODO not optimal; third reference below has better way d.baseY = int(tm.tmHeight) if w.spaced { d.xmargin = f_MulDiv(marginDialogUnits, d.baseX, 4) d.ymargin = f_MulDiv(marginDialogUnits, d.baseY, 8) d.xpadding = f_MulDiv(paddingDialogUnits, d.baseX, 4) d.ypadding = f_MulDiv(paddingDialogUnits, d.baseY, 8) } return d } func (w *window) endResize(d *sizing) { // redraw } func (w *window) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) { // no translation needed on windows } // TODO move this to sizing.go func (w *widgetbase) allocate(x int, y int, width int, height int, d *sizing) []*allocation { return []*allocation{&allocation{ x: x, y: y, width: width, height: height, this: w, }} } func (w *widgetbase) commitResize(c *allocation, d *sizing) { // TODO /* yoff := stdDlgSizes[s.ctype].yoff if s.alternate { yoff = stdDlgSizes[s.ctype].yoffalt } if yoff != 0 { yoff = f_MulDiv(yoff, d.baseY, 8) } c.y += yoff */ res, err := f_MoveWindow(w.hwnd, c.x, c.y, c.width, c.height, c_TRUE) if res == 0 { panic(fmt.Errorf("error setting window/control rect: %v", err)) } } func (w *widgetbase) getAuxResizeInfo(d *sizing) { // do nothing } // For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. // These sizes are given in "dialog units", which are independent of the font in use. // We need to convert these into standard pixels, which requires we get the device context of the OS window. // References: // - http://msdn.microsoft.com/en-us/library/windows/desktop/aa511279.aspx#controlsizing for control sizes // - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed // - http://support.microsoft.com/kb/125681 - to get the base X and Y // (thanks to http://stackoverflow.com/questions/58620/default-button-size) // For push buttons, date/time pickers, links (which we don't use), toolbars, and rebars (another type of toolbar), Common Controls version 6 provides convenient methods to use instead, falling back to the old way if it fails. // As we are left with incomplete data, an arbitrary size will be chosen const ( defaultWidth = 100 // 2 * preferred width of buttons ) type dlgunits struct { width int height int longest bool // TODO actually use this getsize uintptr area bool // use area sizes instead yoff int yoffalt int } // TODO /* var stdDlgSizes = [nctypes]dlgunits{ c_button: dlgunits{ width: 50, height: 14, getsize: _BCM_GETIDEALSIZE, }, c_checkbox: dlgunits{ // widtdh is not defined here so assume longest longest: true, height: 10, }, c_combobox: dlgunits{ // technically the height of a combobox has to include the drop-down list (this is a historical accident: originally comboboxes weren't drop-down) // but since we're forcing Common Controls version 6, we can take advantage of one of its mechanisms to automatically fix this mistake (bad practice but whatever) // see also: http://blogs.msdn.com/b/oldnewthing/archive/2006/03/10/548537.aspx // note that the Microsoft guidelines pages don't take the list size into account longest: true, height: 12, // from http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx; the page linked above says 14 }, c_lineedit: dlgunits{ longest: true, height: 14, }, c_label: dlgunits{ longest: true, height: 8, yoff: 3, yoffalt: 0, }, c_listbox: dlgunits{ longest: true, // height is not clearly defined here ("an integral number of items (3 items minimum)") so just use a three-line edit control height: 14 + 10 + 10, }, c_progressbar: dlgunits{ width: 237, // the first reference says 107 also works; TODO decide which to use height: 8, }, c_area: dlgunits{ area: true, }, } */ func getTextDC(hwnd uintptr) (dc uintptr) { dc, err := f_GetDC(hwnd) if dc == hNULL { panic(fmt.Errorf("error getting DC for preferred size calculations: %v", err)) } // TODO /* // TODO save so it can be restored later res, err = f_SelectObject(dc, controlFont) if res == hNULL { panic(fmt.Errorf("error loading control font into device context for preferred size calculation: %v", err)) } */ return dc } func releaseTextDC(hwnd uintptr, dc uintptr) { res, err := f_ReleaseDC(hwnd, dc) if res == 0 { panic(fmt.Errorf("error releasing DC for preferred size calculations: %v", err)) } } func (w *widgetbase) preferredSize(d *sizing) (width int, height int) { // TODO /* // the preferred size of an Area is its size if stdDlgSizes[s.ctype].area { return s.areawidth, s.areaheight } if msg := stdDlgSizes[s.ctype].getsize; msg != 0 { var size _SIZE r1, _, _ := _sendMessage.Call( uintptr(s.hwnd), msg, uintptr(0), uintptr(unsafe.Pointer(&size))) if r1 != uintptr(_FALSE) { // success return int(size.cx), int(size.cy) } // otherwise the message approach failed, so fall back to the regular approach println("message failed; falling back") } width = stdDlgSizes[s.ctype].width if width == 0 { width = defaultWidth } height = stdDlgSizes[s.ctype].height width = f_MulDiv(width, d.baseX, 4) // equivalent to right of rect height = f_MulDiv(height, d.baseY, 8) // equivalent to bottom of rect */ return width, height } // note on MulDiv(): // div will not be 0 in the usages above // we also ignore overflow; that isn't likely to happen for our use case anytime soon