// 15 july 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" type button struct { *controlbase clicked *event } var buttonclass = toUTF16("BUTTON") func startNewButton(text string, style C.DWORD) *button { c := newControl(buttonclass, style | C.WS_TABSTOP, 0) C.setWindowText(c.hwnd, toUTF16(text)) C.controlSetControlFont(c.hwnd) b := &button{ controlbase: c, clicked: newEvent(), } return b } func newButton(text string) *button { b := startNewButton(text, C.BS_PUSHBUTTON) C.setButtonSubclass(b.hwnd, unsafe.Pointer(b)) return b } func (b *button) OnClicked(e func()) { b.clicked.set(e) } func (b *button) Text() string { return b.text() } func (b *button) SetText(text string) { b.setText(text) } //export buttonClicked func buttonClicked(data unsafe.Pointer) { b := (*button)(data) b.clicked.fire() println("button clicked") } // TODO button preferredSize type checkbox struct { *button } func newCheckbox(text string) *checkbox { c := &checkbox{ // don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx) // we'll handle actually toggling the check state ourselves (see controls_windows.c) button: startNewButton(text, C.BS_CHECKBOX), } C.setCheckboxSubclass(c.hwnd, unsafe.Pointer(c)) return c } func (c *checkbox) Checked() bool { if C.checkboxChecked(c.hwnd) == C.FALSE { return false } return true } func (c *checkbox) SetChecked(checked bool) { if checked { C.checkboxSetChecked(c.hwnd, C.TRUE) return } C.checkboxSetChecked(c.hwnd, C.FALSE) } //export checkboxToggled func checkboxToggled(data unsafe.Pointer) { c := (*checkbox)(data) c.clicked.fire() println("checkbox toggled") } type textField struct { *controlbase } var editclass = toUTF16("EDIT") func startNewTextField(style C.DWORD) *textField { c := newControl(editclass, style | C.ES_AUTOHSCROLL | C.ES_LEFT | C.ES_NOHIDESEL | C.WS_TABSTOP, C.WS_EX_CLIENTEDGE) // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog) C.controlSetControlFont(c.hwnd) return &textField{ controlbase: c, } } func newTextField() *textField { return startNewTextField(0) } func newPasswordField() *textField { return startNewTextField(C.ES_PASSWORD) } func (t *textField) Text() string { return t.text() } func (t *textField) SetText(text string) { t.setText(text) } type label struct { *controlbase standalone bool supercommitResize func(c *allocation, d *sizing) } var labelclass = toUTF16("STATIC") func finishNewLabel(text string, standalone bool) *label { c := newControl(labelclass, // SS_NOPREFIX avoids accelerator translation; SS_LEFTNOWORDWRAP clips text past the end // controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi) C.SS_NOPREFIX | C.SS_LEFTNOWORDWRAP, 0) C.setWindowText(c.hwnd, toUTF16(text)) C.controlSetControlFont(c.hwnd) l := &label{ controlbase: c, standalone: standalone, } l.supercommitResize = l.fcommitResize l.fcommitResize = l.labelcommitResize return l } func newLabel(text string) Label { return finishNewLabel(text, false) } func newStandaloneLabel(text string) Label { return finishNewLabel(text, true) } func (l *label) Text() string { return l.text() } func (l *label) SetText(text string) { l.setText(text) } const ( // via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing labelYOffset = 3 // TODO the label is offset slightly by default... ) func (l *label) labelcommitResize(c *allocation, d *sizing) { if !l.standalone { yoff := int(C.MulDiv(C.int(labelYOffset), C.int(d.baseY), 8)) c.y += yoff c.height -= yoff } l.supercommitResize(c, d) }