// 4 august 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" type container struct { id C.id resize func(x int, y int, width int, height int, d *sizing) margined bool } type sizing struct { sizingbase // for size calculations // nothing on Mac OS X // for the actual resizing neighborAlign C.struct_xalignment } // containerResized() gets called early so we have to do this in the constructor func newContainer(resize func(x int, y int, width int, height int, d *sizing)) *container { c := new(container) c.resize = resize c.id = C.newContainerView(unsafe.Pointer(c)) return c } func (c *container) parent() *controlParent { return &controlParent{c.id} } //export containerResized func containerResized(data unsafe.Pointer) { c := (*container)(data) d := beginResize() // TODO make this a parameter b := C.containerBounds(c.id) if c.margined { b.x += C.intptr_t(macXMargin) b.y += C.intptr_t(macYMargin) b.width -= C.intptr_t(macXMargin) * 2 b.height -= C.intptr_t(macYMargin) * 2 } c.resize(int(b.x), int(b.y), int(b.width), int(b.height), d) } // These are based on measurements from Interface Builder. const ( macXMargin = 20 macYMargin = 20 macXPadding = 8 macYPadding = 8 ) func beginResize() (d *sizing) { d = new(sizing) d.xpadding = macXPadding d.ypadding = macYPadding return d } /*TODO func (c *container) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) { for _, a := range allocations { // winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner // (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left a.y = (winheight - a.y) - a.height } } */