// 7 april 2015 /* This file assumes that you have included and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows. */ #ifndef __UI_UI_WINDOWS_H__ #define __UI_UI_WINDOWS_H__ // uiWindowsNewControl() creates a new uiControl with the given Windows API control inside. typedef struct uiWindowsNewControlParams uiWindowsNewControlParams; struct uiWindowsNewControlParams { // These match the CreateWindowExW() function. DWORD dwExStyle; LPCWSTR lpClassName; LPCWSTR lpWindowName; DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied. HINSTANCE hInstance; // These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent. // ui redirects the message back and calls these functions. // Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure. // Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally. BOOL (*onWM_COMMAND)(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult); BOOL (*onWM_NOTIFY)(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult); // This is called in WM_DESTROY. void (*onWM_DESTROY)(uiControl *c, void *data); // This is the data parameter to all three of the above. void *onCommandNotifyDestroyData; // This function is called when ui needs to know how to rearrange controls in a window. // baseX and baseY are the base units used to convert between dialog units and pixels. // internalLeading is the internal leading of the control font. void (*preferredSize)(uiControl *c, int baseX, int baseY, LONG internalLeading, intmax_t *width, intmax_t *height); // Data you can get with uiWindowsControlData() void *data; }; uiControl *uiWindowsNewControl(uiWindowsNewControlParams *); void *uiWindowsControlData(uiControl *); // use these in your preferredSize() implementation with baseX and baseY #define uiDlgUnitToX(dlg, baseX) MulDiv((dlg), baseX, 4) #define uiDlgUnitToY(dlg, baseY) MulDiv((dlg), baseY, 8) // and use this if you need the text of the window width // TODO really export? extern intmax_t uiWindowsWindowTextWidth(HWND hwnd); // these functions get and set the window text for such a uiControl // the value returned should be freed with uiFreeText() extern char *uiWindowsControlText(uiControl *); extern void uiWindowsControlSetText(uiControl *, const char *); #endif