// 30 july 2014 package ui // #include "objc_darwin.h" import "C" type controlbase struct { *controldefs id C.id } type controlParent struct { id C.id } func newControl(id C.id) *controlbase { c := new(controlbase) c.id = id c.controldefs = new(controldefs) c.fsetParent = func(p *controlParent) { // redrawing the new window handled by C.parent() C.parent(c.id, p.id) } c.fcontainerShow = func() { C.controlSetHidden(c.id, C.NO) } c.fcontainerHide = func() { C.controlSetHidden(c.id, C.YES) } c.fallocate = func(x int, y int, width int, height int, d *sizing) []*allocation { // TODO split into its own function return []*allocation{&allocation{ x: x, y: y, width: width, height: height, this: c, }} } c.fpreferredSize = func(d *sizing) (int, int) { // TODO return 64, 32 } c.fcommitResize = func(a *allocation, d *sizing) { //TODO /* if s.ctype == c_label && !s.alternate && c.neighbor != nil { c.neighbor.getAuxResizeInfo(d) if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline // in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE! // otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong origsize := C.controlPrefSize(s.id) c.height = int(origsize.height) newrect := C.struct_xrect{ x: C.intptr_t(c.x), y: C.intptr_t(c.y), width: C.intptr_t(c.width), height: C.intptr_t(c.height), } ourAlign := C.alignmentInfo(s.id, newrect) // we need to find the exact Y positions of the baselines // fortunately, this is easy now that (x,y) is the bottom-left corner thisbasey := ourAlign.alignmentRect.y + ourAlign.baseline neighborbasey := d.neighborAlign.alignmentRect.y + d.neighborAlign.baseline // now the amount we have to move the label down by is easy to find yoff := neighborbasey - thisbasey // and we just add that c.y += int(yoff) } // TODO if there's no baseline, the alignment should be to the top /of the alignment rect/, not the frame } */ C.moveControl(c.id, C.intptr_t(a.x), C.intptr_t(a.y), C.intptr_t(a.width), C.intptr_t(a.height)) } c.fgetAuxResizeInfo = func(d *sizing) { // TODO // d.neighborAlign = C.alignmentInfo(s.id, C.frame(s.id)) } return c } type scrolledcontrol struct { *controlbase scroller *controlbase } func newScrolledControl(id C.id) *scrolledcontrol { scroller := C.newScrollView(id) s := &scrolledcontrol{ controlbase: newControl(id), scroller: newControl(scroller), } s.fsetParent = s.scroller.fsetParent s.fcommitResize = s.scroller.fcommitResize return s }