// 25 june 2014 package ui type allocation struct { x int y int width int height int this Control neighbor Control } type sizingbase struct { xmargin int ymargin int xpadding int ypadding int } // this ensures that all *windows across all platforms contain the necessary functions // if this fails to compile, we have a problem var windowSizeEnsure interface { beginResize() *sizing endResize(*sizing) translateAllocationCoords([]*allocation, int, int) } = &window{} type controlSizing interface { allocate(x int, y int, width int, height int, d *sizing) []*allocation preferredSize(*sizing) (int, int) commitResize(*allocation, *sizing) getAuxResizeInfo(*sizing) } func (w *window) doresize(width, height int) { if w.child == nil { // no children; nothing to do return } d := w.beginResize() allocations := w.child.allocate(0, 0, width, height, d) w.translateAllocationCoords(allocations, width, height) // move in reverse so as to approximate right->left order so neighbors make sense for i := len(allocations) - 1; i >= 0; i-- { allocations[i].this.commitResize(allocations[i], d) } w.endResize(d) }