// 16 july 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" // TODO move to common_darwin.go func toBOOL(b bool) C.BOOL { if b == true { return C.YES } return C.NO } type widgetbase struct { id C.id parentw *window floating bool } func newWidget(id C.id) *widgetbase { return &widgetbase{ id: id, } } // these few methods are embedded by all the various Controls since they all will do the same thing func (w *widgetbase) unparent() { if w.parentw != nil { C.unparent(w.id) w.floating = true w.parentw = nil } } func (w *widgetbase) parent(win *window) { C.parent(w.id, win.id, toBOOL(w.floating)) w.floating = false w.parentw = win } type button struct { *widgetbase clicked *event } func newButton(text string) *button { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) b := &button{ widgetbase: newWidget(C.newButton(ctext)), clicked: newEvent(), } C.buttonSetDelegate(b.id, unsafe.Pointer(b)) return b } func (b *button) OnClicked(e func()) { b.clicked.set(e) } //export buttonClicked func buttonClicked(xb unsafe.Pointer) { b := (*button)(unsafe.Pointer(xb)) b.clicked.fire() println("button clicked") } func (b *button) Text() string { return C.GoString(C.buttonText(b.id)) } func (b *button) SetText(text string) { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) C.buttonSetText(b.id, ctext) }