// +build !windows,!darwin // 7 july 2014 package ui import ( "unsafe" ) // #include "gtk_unix.h" // extern gboolean windowClosing(GtkWidget *, GdkEvent *, gpointer); import "C" type window struct { widget *C.GtkWidget wc *C.GtkContainer bin *C.GtkBin window *C.GtkWindow group *C.GtkWindowGroup closing *event *container } func newWindow(title string, width int, height int, control Control) *window { widget := C.gtk_window_new(C.GTK_WINDOW_TOPLEVEL) ctitle := togstr(title) defer freegstr(ctitle) w := &window{ widget: widget, wc: (*C.GtkContainer)(unsafe.Pointer(widget)), bin: (*C.GtkBin)(unsafe.Pointer(widget)), window: (*C.GtkWindow)(unsafe.Pointer(widget)), closing: newEvent(), } C.gtk_window_set_title(w.window, ctitle) g_signal_connect( C.gpointer(unsafe.Pointer(w.window)), "delete-event", C.GCallback(C.windowClosing), C.gpointer(unsafe.Pointer(w))) C.gtk_window_resize(w.window, C.gint(width), C.gint(height)) w.container = newContainer(control) w.container.setParent(&controlParent{w.wc}) // for dialogs; otherwise, they will be modal to all windows, not just this one w.group = C.gtk_window_group_new() C.gtk_window_group_add_window(w.group, w.window) return w } func (w *window) Title() string { return fromgstr(C.gtk_window_get_title(w.window)) } func (w *window) SetTitle(title string) { ctitle := togstr(title) defer freegstr(ctitle) C.gtk_window_set_title(w.window, ctitle) } func (w *window) Show() { C.gtk_widget_show_all(w.widget) } func (w *window) Hide() { C.gtk_widget_hide(w.widget) } func (w *window) Close() { C.gtk_widget_destroy(w.widget) } func (w *window) OnClosing(e func() bool) { w.closing.setbool(e) } //export windowClosing func windowClosing(wid *C.GtkWidget, e *C.GdkEvent, data C.gpointer) C.gboolean { w := (*window)(unsafe.Pointer(data)) close := w.closing.fire() if close { return C.GDK_EVENT_PROPAGATE // will do gtk_widget_destroy(), which is what we want (thanks ebassi in irc.gimp.net/#gtk+) } return C.GDK_EVENT_STOP // keeps window alive }