// 11 february 2014 package ui import ( "runtime" ) const eventbufsiz = 100 // suggested by skelterjohn // Event returns a new channel suitable for listening for events. func Event() chan struct{} { return make(chan struct{}, eventbufsiz) } // The sysData type contains all system data. It provides the system-specific underlying implementation. It is guaranteed to have the following by embedding: type cSysData struct { ctype int event chan struct{} resize func(x int, y int, width int, height int, winheight int) error alternate bool // editable for Combobox, multi-select for listbox, password for lineedit } func (c *cSysData) make(initText string, window *sysData) error { panic(runtime.GOOS + " sysData does not define make()") } func (c *cSysData) firstShow() error { panic(runtime.GOOS + " sysData does not define firstShow()") } func (c *cSysData) show() { panic(runtime.GOOS + " sysData does not define show()") } func (c *cSysData) hide() { panic(runtime.GOOS + " sysData does not define hide()") } func (c *cSysData) setText(text string) { panic(runtime.GOOS + " sysData does not define setText()") } func (c *cSysData) setRect(x int, y int, width int, height int, winheight int) error { panic(runtime.GOOS + " sysData does not define setRect()") } func (c *cSysData) isChecked() bool { panic(runtime.GOOS + " sysData does not define isChecked()") } func (c *cSysData) text() string { panic(runtime.GOOS + " sysData does not define text()") } func (c *cSysData) append(string) { panic(runtime.GOOS + " sysData does not define append()") } func (c *cSysData) insertBefore(string, int) { panic(runtime.GOOS + " sysData does not define insertBefore()") } func (c *cSysData) selectedIndex() int { panic(runtime.GOOS + " sysData does not define selectedIndex()") } func (c *cSysData) selectedIndices() []int { panic(runtime.GOOS + " sysData does not define selectedIndices()") } func (c *cSysData) selectedTexts() []string { panic(runtime.GOOS + " sysData does not define selectedIndex()") } func (c *cSysData) setWindowSize(int, int) error { panic(runtime.GOOS + " sysData does not define setWindowSize()") } func (c *cSysData) delete(int) { panic(runtime.GOOS + " sysData does not define delete()") } func (c *cSysData) preferredSize() (int, int) { panic(runtime.GOOS + " sysData does not define preferredSize()") } func (c *cSysData) setProgress(int) { panic(runtime.GOOS + " sysData does not define setProgress()") } func (c *cSysData) len() int { panic(runtime.GOOS + " sysData does not define len()") } // signal sends the event signal. This raise is done asynchronously to avoid deadlocking the UI task. // Thanks skelterjohn for this techinque: if we can't queue any more events, drop them func (s *cSysData) signal() { if s.event != nil { go func() { select { case s.event <- struct{}{}: default: } }() } } const ( c_window = iota c_button c_checkbox c_combobox c_lineedit c_label c_listbox c_progressbar nctypes ) func mksysdata(ctype int) *sysData { return &sysData{ cSysData: cSysData{ ctype: ctype, }, } }