// 4 august 2014 package ui import ( "fmt" "syscall" "unsafe" ) // #include "winapi_windows.h" import "C" type container struct { *controlSingleHWND } type sizing struct { sizingbase // for size calculations baseX C.int baseY C.int internalLeading C.LONG // for Label; see Label.commitResize() for details // for the actual resizing // possibly the HDWP } func makeContainerWindowClass() error { var errmsg *C.char err := C.makeContainerWindowClass(&errmsg) if err != 0 || errmsg != nil { return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err)) } return nil } func newContainer() *container { c := new(container) hwnd := C.newContainer(unsafe.Pointer(c)) if hwnd != c.hwnd { panic(fmt.Errorf("inconsistency: hwnd returned by CreateWindowEx() (%p) and hwnd stored in container (%p) differ", hwnd, c.hwnd)) } // don't set preferredSize(); it should never be called return c } // TODO merge with controlSingleHWND func (c *container) show() { C.ShowWindow(c.hwnd, C.SW_SHOW) } // TODO merge with controlSingleHWND func (c *container) hide() { C.ShowWindow(c.hwnd, C.SW_HIDE) } func (c *container) parent() *controlParent { return &controlParent{c.hwnd} ) //export storeContainerHWND func storeContainerHWND(data unsafe.Pointer, hwnd C.HWND) { c := (*container)(data) c.hwnd = hwnd } // For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. // These sizes are given in "dialog units", which are independent of the font in use. // We need to convert these into standard pixels, which requires we get the device context of the OS window. // References: // - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed // - http://support.microsoft.com/kb/125681 - to get the base X and Y // (thanks to http://stackoverflow.com/questions/58620/default-button-size) // In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors). // note on MulDiv(): // div will not be 0 in the usages below // we also ignore overflow; that isn't likely to happen for our use case anytime soon func fromdlgunitsX(du int, d *sizing) int { return int(C.MulDiv(C.int(du), d.baseX, 4)) } func fromdlgunitsY(du int, d *sizing) int { return int(C.MulDiv(C.int(du), d.baseY, 8)) } const ( // shared by multiple containers marginDialogUnits = 7 paddingDialogUnits = 4 ) func (w *window) beginResize() (d *sizing) { var baseX, baseY C.int var internalLeading C.LONG d = new(sizing) C.calculateBaseUnits(c.hwnd, &baseX, &baseY, &internalLeading) d.baseX = baseX d.baseY = baseY d.internalLeading = internalLeading d.xpadding = fromdlgunitsX(paddingDialogUnits, d) d.ypadding = fromdlgunitsY(paddingDialogUnits, d) /*TODO if c.isGroup { // note that these values apply regardless of whether or not spaced is set // this is because Windows groupboxes have the client rect spanning the entire size of the control, not just the active work area // the measurements Microsoft give us are for spaced margining; let's just use them d.xmargin = fromdlgunitsX(groupXMargin, d) d.ymargintop = fromdlgunitsY(groupYMarginTop, d) d.ymarginbottom = fromdlgunitsY(groupYMarginBottom, d) } */ return d } func marginRectDLU(r *C.RECT, top int, bottom int, left int, right int, d *sizing) { r.left += fromdlgunitsX(left, d) r.top += fromdlgunitsY(top, d) r.right -= fromdlgunitsX(right, d) r.bottom -= fromdlgunitsY(bottom, d) }