// 16 july 2014 package ui // #include "objc_darwin.h" import "C" // cheap trick type label struct { *textField standalone bool supercommitResize func(c *allocation, d *sizing) } func finishNewLabel(text string, standalone bool) *label { l := &label{ textField: finishNewTextField(C.newLabel()), standalone: standalone, } l.SetText(text) l.supercommitResize = l.fcommitResize l.fcommitResize = l.labelcommitResize return l } func newLabel(text string) Label { return finishNewLabel(text, false) } func newStandaloneLabel(text string) Label { return finishNewLabel(text, true) } func (l *label) labelcommitResize(c *allocation, d *sizing) { if !l.standalone && c.neighbor != nil { c.neighbor.getAuxResizeInfo(d) if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline // in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE! // otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong origsize := C.controlPrefSize(l.id) c.height = int(origsize.height) newrect := C.struct_xrect{ x: C.intptr_t(c.x), y: C.intptr_t(c.y), width: C.intptr_t(c.width), height: C.intptr_t(c.height), } ourAlign := C.alignmentInfo(l.id, newrect) // we need to find the exact Y positions of the baselines // fortunately, this is easy now that (x,y) is the bottom-left corner thisbasey := ourAlign.rect.y + ourAlign.baseline neighborbasey := d.neighborAlign.rect.y + d.neighborAlign.baseline // now the amount we have to move the label down by is easy to find yoff := neighborbasey - thisbasey // and we just add that c.y += int(yoff) } // TODO if there's no baseline, the alignment should be to the top /of the alignment rect/, not the frame } l.supercommitResize(c, d) }