// 30 july 2014 package ui // #include "winapi_windows.h" import "C" type controlbase struct { hwnd C.HWND parent C.HWND // for Tab and Group textlen C.LONG } type controlParent struct { hwnd C.HWND } func newControl(class C.LPWSTR, style C.DWORD, extstyle C.DWORD) *controlbase { c := new(controlbase) // TODO rename to newWidget c.hwnd = C.newWidget(class, style, extstyle) return c } // TODO for maximum correctness these shouldn't take controlbases... but then the amount of duplicated code would skyrocket func basesetParent(c *controlbase, p *controlParent) { C.controlSetParent(c.hwnd, p.hwnd) c.parent = p.hwnd } func basecontainerShow(c *controlbase) { C.ShowWindow(c.hwnd, C.SW_SHOW) } func basecontainerHide(c *controlbase) { C.ShowWindow(c.hwnd, C.SW_HIDE) } // don't specify basepreferredSize; it is custom on ALL controls func basecommitResize(c *controlbase, a *allocation, d *sizing) { C.moveWindow(c.hwnd, C.int(a.x), C.int(a.y), C.int(a.width), C.int(a.height)) } func basegetAuxResizeInfo(d *sizing) { // do nothing } // these are provided for convenience func (c *controlbase) text() string { return getWindowText(c.hwnd) } func (c *controlbase) setText(text string) { t := toUTF16(text) C.setWindowText(c.hwnd, t) c.textlen = C.controlTextLength(c.hwnd, t) }