// 12 august 2018 package ui // #include // #include "ui.h" // #include "util.h" // typedef struct pkguiCColor pkguiCColor; // struct pkguiCColor { double *r; double *g; double *b; double *a; }; // static inline pkguiCColor pkguiNewCColor(void) // { // pkguiCColor c; // // c.r = (double *) pkguiAlloc(4 * sizeof (double)); // c.g = c.r + 1; // c.b = c.g + 1; // c.a = c.b + 1; // return c; // } // static inline void pkguiFreeCColor(pkguiCColor c) // { // free(c.r); // } // static inline uiUnderlineColor *pkguiNewUnderlineColor(void) // { // return (uiUnderlineColor *) pkguiAlloc(sizeof (uiUnderlineColor)); // } // static inline void pkguiFreeUnderlineColor(uiUnderlineColor *c) // { // free(c); // } // static inline uiFontDescriptor *pkguiNewFontDescriptor(void) // { // return (uiFontDescriptor *) pkguiAlloc(sizeof (uiFontDescriptor)); // } // static inline void pkguiFreeFontDescriptor(uiFontDescriptor *fd) // { // free(fd); // } // static inline uiDrawTextLayoutParams *pkguiNewDrawTextLayoutParams(void) // { // return (uiDrawTextLayoutParams *) pkguiAlloc(sizeof (uiDrawTextLayoutParams)); // } // static inline void pkguiFreeDrawTextLayoutParams(uiDrawTextLayoutParams *fd) // { // free(fd); // } import "C" // Attribute stores information about an attribute in an // AttributedString. // // The following types can be used as Attributes: // // - TextFamily // - TextSize // - TextWeight // - TextItalic // - TextStretch // - TextColor // - TextBackground // - Underline // - UnderlineColor // - UnderlineColorCustom // - OpenTypeFeatures // // For every Unicode codepoint in the AttributedString, at most one // value of each attribute type can be applied. type Attribute interface { toLibui() *C.uiAttribute } // TextFamily is an Attribute that changes the font family of the text // it is applied to. Font family names are case-insensitive. type TextFamily string func (f TextFamily) toLibui() *C.uiAttribute { fstr := C.CString(string(f)) defer freestr(fstr) return C.uiNewFamilyAttribute(fstr) } // TextSize is an Attribute that changes the size of the text it is // applied to, in typographical points. type TextSize float64 func (s TextSize) toLibui() *C.uiAttribute { return C.uiNewSizeAttribute(C.double(size)) } // TextWeight is an Attribute that changes the weight of the text // it is applied to. These roughly map to the OS/2 text weight field // of TrueType and OpenType fonts, or to CSS weight numbers. The // named constants are nominal values; the actual values may vary // by font and by OS, though this isn't particularly likely. Any value // between TextWeightMinimum and TextWeightMaximum, // inclusive, is allowed. // // Note that due to restrictions in early versions of Windows, some // fonts have "special" weights be exposed in many programs as // separate font families. This is perhaps most notable with // Arial Black. Package ui does not do this, even on Windows // (because the DirectWrite API libui uses on Windows does not do // this); to specify Arial Black, use family Arial and weight // TextWeightBlack. type TextWeight int const ( TextWeightMinimum TextWeight = 0 TextWeightThin TextWeight = 100 TextWeightUltraLight TextWeight = 200 TextWeightLight TextWeight = 300 TextWeightBook TextWeight = 350 TextWeightNormal TextWeight = 400 TextWeightMedium TextWeight = 500 TextWeightSemiBold TextWeight = 600 TextWeightBold TextWeight = 700 TextWeightUltraBold TextWeight = 800 TextWeightHeavy TextWeight = 900 TextWeightUltraHeavy TextWeight = 950 TextWeightMaximum TextWeight = 1000 ) func (w TextWeight) toLibui() *C.uiAttribute { return C.uiNewWeightAttribute(C.uiTextWeight(w)) } // TextItalic is an Attribute that changes the italic mode of the text // it is applied to. Italic represents "true" italics where the slanted // glyphs have custom shapes, whereas oblique represents italics // that are merely slanted versions of the normal glyphs. Most fonts // usually have one or the other. type TextItalic int const ( TextItalicNormal TextItalic = iota TextItalicOblique TextItalicItalic ) func (i TextItalic) toLibui() *C.uiAttribute { return C.uiNewItalicAttribute(C.uiTextItalic(i)) } // TextStretch is an Attribute that changes the stretch (also called // "width") of the text it is applied to. // // Note that due to restrictions in early versions of Windows, some // fonts have "special" stretches be exposed in many programs as // separate font families. This is perhaps most notable with // Arial Condensed. Package ui does not do this, even on Windows // (because the DirectWrite API package ui uses on Windows does // not do this); to specify Arial Condensed, use family Arial and // stretch TextStretchCondensed. type TextStretch int const ( TextStretchUltraCondensed TextStretch = iota TextStretchExtraCondensed TextStretchCondensed TextStretchSemiCondensed TextStretchNormal TextStretchSemiExpanded TextStretchExpanded TextStretchExtraExpanded TextStretchUltraExpanded ) func (s TextStretch) toLibui() *C.uiAttribute { return C.uiNewStretchAttribute(C.uiTextStretch(s)) } // TextColor is an Attribute that changes the color of the text it is // applied to. type TextColor struct { R float64 G float64 B float64 A float64 } func (c TextColor) toLibui() *C.uiAttribute { return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A)) } // TextBackground is an Attribute that changes the background // color of the text it is applied to. type TextBackground struct { R float64 G float64 B float64 A float64 } func (b TextBackground) toLibui() *C.uiAttribute { return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.b), C.double(b.A)) } // Underline is an Attribute that specifies a type of underline to use // on text. type Underline int const ( UnderlineNone Underline = iota UnderlineSingle UnderlineDouble UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers ) func (u Underline) toLibui() *C.uiAttribute { return C.uiNewUnderlineAttribute(C.uiUnderline(u)) } // UnderlineColor is an Attribute that changes the color of any // underline on the text it is applied to, regardless of the type of // underline. In addition to being able to specify the // platform-specific colors for suggestion underlines here, you can // also use a custom color with UnderlineColorCustom. // // To use the constants here correctly, pair them with // UnderlineSuggestion (though they can be used on other types of // underline as well). // // If an underline type is applied but no underline color is // specified, the text color is used instead. If an underline color // is specified without an underline type, the underline color // attribute is ignored, but not removed from the uiAttributedString. type UnderlineColor int const ( UnderlineColorSpelling UnderlineColor = iota + 1 UnderlineColorGrammar UnderlineColorAuxiliary // for instance, the color used by smart replacements on macOS or in Microsoft Office ) func (u UnderlineColor) toLibui() *C.uiAttribute { return C.uiNewUnderlineColorAttribute(C.uiUnderlineColor(u), 0, 0, 0, 0) } // UnderlineColorCustom is an Attribute like UnderlineColor, except // it allows specifying a custom color. type UnderlineColorCustom struct { R float64 G float64 B float64 A float64 } func (u UnderlineColorCustom) toLibui() *C.uiAttribute { return C.uiNewUnderlineColorAttribute(C.uiUnderlineColorCustom, C.double(u.R), C.double(u.G), C.double(u.B), C.double(u.A)) } // OpenTypeFeatures is an Attribute that represents a set of // OpenType feature tag-value pairs, for applying OpenType // features to text. OpenType feature tags are four-character codes // defined by OpenType that cover things from design features like // small caps and swashes to language-specific glyph shapes and // beyond. Each tag may only appear once in any given // uiOpenTypeFeatures instance. Each value is a 32-bit integer, // often used as a Boolean flag, but sometimes as an index to choose // a glyph shape to use. // // If a font does not support a certain feature, that feature will be // ignored. (TODO verify this on all OSs) // // See the OpenType specification at // https://www.microsoft.com/typography/otspec/featuretags.htm // for the complete list of available features, information on specific // features, and how to use them. // TODO invalid features // // Note that if a feature is not present in a OpenTypeFeatures, // the feature is NOT treated as if its value was zero, unlike in Go. // Script-specific font shaping rules and font-specific feature // settings may use a different default value for a feature. You // should likewise NOT treat a missing feature as having a value of // zero either. Instead, a missing feature should be treated as // having some unspecified default value. // // Note that despite OpenTypeFeatures being a map, its contents // are copied by AttributedString. Modifying an OpenTypeFeatures // after giving it to an AttributedString, or modifying one that comes // out of an AttributedString, will have no effect. type OpenTypeFeatures map[OpenTypeTag]uint32 func (o OpenTypeFeatures) toLibui() *C.uiAttribute { otf := C.uiNewOpenTypeFeatures() defer C.uiFreeOpenTypeFeatures(otf) for tag, value := range o { a := byte((tag >> 24) & 0xFF) b := byte((tag >> 16) & 0xFF) c := byte((tag >> 8) & 0xFF) d := byte(tag & 0xFF) C.uiOpenTypeFeaturesAdd(otf, C.char(a), C.char(b), C.char(c), C.char(d), C.uint32_t(value)) } return C.uiNewFeaturesAttribute(otf) } // OpenTypeTag represents a four-byte OpenType feature tag. type OpenTypeTag uint32 // ToOpenTypeTag converts the four characters a, b, c, and d into // an OpenTypeTag. func ToOpenTypeTag(a, b, c, d byte) OpenTypeTag { return (uint32(a) << 24) | (uint32(b) << 16) | (uint32(c) << 8) | uint32(d) } func attributeFromLibui(a *C.uiAttribute) Attribute { switch C.uiAttributeGetType(a) { case C.uiAttributeTypeFamily: cf := C.uiAttributeFamily(a) return TextFamily(C.GoString(cf)) case C.uiAttributeTypeSize: return TextSize(C.uiAttributeSize(a)) case C.uiAttributeTypeWeight: return TextWeight(C.uiAttributeWeight(a)) case C.uiAttributeTypeItalic: return TextItalic(C.uiAttributeItalic(a)) case C.uiAttributeTypeStretch: return TextStretch(C.uiAttributeStretch(a)) case C.uiAttributeTypeColor: cc := C.pkguiNewCColor() defer C.pkguiFreeCColor(cc) C.uiAttributeColor(a, c.r, c.g, c.b, c.a) return TextColor{ R: float64(*(c.r)), G: float64(*(c.g)), B: float64(*(c.b)), A: float64(*(c.a)), } case C.uiAttributeTypeBackground: cc := C.pkguiNewCColor() defer C.pkguiFreeCColor(cc) C.uiAttributeColor(a, c.r, c.g, c.b, c.a) return TextBackground{ R: float64(*(c.r)), G: float64(*(c.g)), B: float64(*(c.b)), A: float64(*(c.a)), } case C.uiAttributeTypeUnderline: return Underline(C.uiAttributeUnderline(a)) case C.uiAttributeTypeUnderlineColor: cu := C.pkguiNewUnderlineColor() defer C.pkguiFreeUnderlineColor(cu) cc := C.pkguiNewCColor() defer C.pkguiFreeCColor(cc) C.uiAttributeUnderlineColor(a, cu, c.r, c.g, c.b, c.a) if *cu == C.uiAttributeUnderlineColorCustom { return UnderlineColorCustom{ R: float64(*(c.r)), G: float64(*(c.g)), B: float64(*(c.b)), A: float64(*(c.a)), } } return UnderlineColor(*cu) case C.uiAttributeTypeFeatures: // TODO } panic("unreachable") } // AttributedString represents a string of UTF-8 text that can // optionally be embellished with formatting attributes. Package ui // provides the list of formatting attributes, which cover common // formatting traits like boldface and color as well as advanced // typographical features provided by OpenType like superscripts // and small caps. These attributes can be combined in a variety of // ways. // // Attributes are applied to runs of Unicode codepoints in the string. // Zero-length runs are elided. Consecutive runs that have the same // attribute type and value are merged. Each attribute is independent // of each other attribute; overlapping attributes of different types // do not split each other apart, but different values of the same // attribute type do. // // The empty string can also be represented by AttributedString, // but because of the no-zero-length-attribute rule, it will not have // attributes. // // Unlike Go strings, AttributedStrings are mutable. // // AttributedString allocates resources within libui, which package // ui sits on top of. As such, when you are finished with an // AttributedString, you must free it with Free. Like other things in // package ui, AttributedString must only be used from the main // goroutine. // // In addition, AttributedString provides facilities for moving // between grapheme clusters, which represent a character // from the point of view of the end user. The cursor of a text editor // is always placed on a grapheme boundary, so you can use these // features to move the cursor left or right by one "character". // TODO does uiAttributedString itself need this // // AttributedString does not provide enough information to be able // to draw itself onto a DrawContext or respond to user actions. // In order to do that, you'll need to use a DrawTextLayout, which // is built from the combination of an AttributedString and a set of // layout-specific properties. type AttributedString struct { s *C.uiAttributedString } // NewAttributedString creates a new AttributedString from // initialString. The string will be entirely unattributed. func NewAttributedString(initialString string) *AttributedString { cs := C.CString(initialString) defer freestr(cs) return &AttributedString{ s: C.uiNewAttributedString(cs), } } // Free destroys s. func (s *AttributedString) Free() { C.uiFreeAttributedString(s.s) } // String returns the textual content of s. func (s *AttributedString) String() string { return C.GoString(C.uiAttributedStringString(s.s)) } // AppendUnattributed adds str to the end of s. The new substring // will be unattributed. func (s *AttributedString) AppendUnattributed(str string) { cs := C.CString(str) defer freestr(cs) C.uiAttributedStringAppendUnattributed(s.s, cs) } // InsertAtUnattributed adds str to s at the byte position specified by // at. The new substring will be unattributed; existing attributes will // be moved along with their text. func (s *AttributedString) InsertAtUnattributed(str string, at int) { cs := C.CString(str) defer freestr(cs) C.uiAttributedStringInsertAtUnattributed(s.s, cs, C.size_t(at)) } // Delete deletes the characters and attributes of s in the byte range // [start, end). func (s *AttributedString) Delete(start, end int) { C.uiAttributedStringDelete(s.s, C.size_t(start), C.size_t(end)) } // SetAttribute sets a in the byte range [start, end) of s. Any existing // attributes in that byte range of the same type are removed. func (s *AttributedString) SetAttribute(a Attribute, start, end int) { C.uiAttributedStringSetAttribute(s.s, a.toLibui(), C.size_t(start), C.size_t(end)) } // TODO uiAttributedStringForEachAttribute // TODO uiAttributedStringNumGraphemes // TODO uiAttributedStringByteIndexToGrapheme // TODO uiAttributedStringGraphemeToByteIndex // FontDescriptor provides a complete description of a font where // one is needed. Currently, this means as the default font of a // DrawTextLayout and as the data returned by FontButton. type FontDescriptor struct { Family TextFamily Size TextSize Weight TextWeight Italic TextItalic Stretch TextStretch } func (d *FontDescriptor) fromLibui(fd *C.uiFontDescriptor) { d.Family = TextFamily(C.GoString(fd.Family)) d.Size = TextSize(fd.Size) d.Weight = TextWeight(fd.Weight) d.Italic = TextItalic(fd.Italic) d.Stretch = TextStretch(fd.Stretch) } func (d *FontDescriptor) toLibui() *C.uiFontDescriptor { fd := C.pkguiNewFontDescriptor() fd.Family = C.CString(d.Family) fd.Size = C.double(d.Size) fd.Weight = C.uiTextWeight(d.Weight) fd.Italic = C.uiTextItalic(d.Italic) fd.Stretch = C.uiTextStretch(d.Stretch) return fd } func freeLibuiFontDescriptor(fd *C.uiFontDescriptor) { freestr(fd.Family) C.pkguiFreeFontDescriptor(fd) } // DrawTextLayout is a concrete representation of an // AttributedString that can be displayed in a DrawContext. // It includes information important for the drawing of a block of // text, including the bounding box to wrap the text within, the // alignment of lines of text within that box, areas to mark as // being selected, and other things. // // Unlike AttributedString, the content of a DrawTextLayout is // immutable once it has been created. // // TODO talk about OS-specific differences with text drawing that libui can't account for... type DrawTextLayout struct { tl *C.uiDrawTextLayout } // DrawTextAlign specifies the alignment of lines of text in a // DrawTextLayout. // TODO should this really have Draw in the name? type DrawTextAlign int const ( DrawTextAlignLeft DrawTextAlign = iota DrawTextAlignCenter DrawTextAlignRight ) // DrawTextLayoutParams describes a DrawTextLayout. // DefaultFont is used to render any text that is not attributed // sufficiently in String. Width determines the width of the bounding // box of the text; the height is determined automatically. type DrawTextLayoutParams struct { String *AttributedString DefaultFont *FontDescriptor Width float64 Align DrawTextAlign } // DrawNewTextLayout() creates a new DrawTextLayout from // the given parameters. func DrawNewTextLayout(p *DrawTextLayoutParams) *DrawTextLayout { dp := C.pkguiNewDrawTextLayoutParams() defer C.pkguiFreeDrawTextLayoutParams(dp) dp.String = p.String.s dp.DefaultFont = p.DefaultFont.toLibui() defer freeLibuiFontDescriptor(dp.DefaultFont) dp.Width = C.double(p.Width) dp.Align = C.uiDrawTextAlign(p.Align) return DrawTextLayout{ tl: C.uiDrawNewTextLayout(dp), } } // Free frees tl. The underlying AttributedString is not freed. func (tl *DrawTextLayout) Free() { C.uiDrawFreeTextLayout(tl.tl) } // Text draws tl in c with the top-left point of tl at (x, y). func (c *DrawContext) Text(tl *DrawTextLayout, x, y float64) { C.uiDrawText(c.c, tl.tl, C.double(x), C.double(y)) } // TODO uiDrawTextLayoutExtents