// 12 december 2015 package ui import ( "unsafe" ) // #include "ui.h" import "C" // ProgressBar is a Control that represents a horizontal bar that // is filled in progressively over time as a process completes. type ProgressBar struct { c *C.uiControl p *C.uiProgressBar } // NewProgressBar creates a new ProgressBar. func NewProgressBar() *ProgressBar { p := new(ProgressBar) p.p = C.uiNewProgressBar() p.c = (*C.uiControl)(unsafe.Pointer(p.p)) return p } // Destroy destroys the ProgressBar. func (p *ProgressBar) Destroy() { C.uiControlDestroy(p.c) } // LibuiControl returns the libui uiControl pointer that backs // the Window. This is only used by package ui itself and should // not be called by programs. func (p *ProgressBar) LibuiControl() uintptr { return uintptr(unsafe.Pointer(p.c)) } // Handle returns the OS-level handle associated with this ProgressBar. // On Windows this is an HWND of a standard Windows API // PROGRESS_CLASS class (as provided by Common Controls // version 6). // On GTK+ this is a pointer to a GtkProgressBar. // On OS X this is a pointer to a NSProgressIndicator. func (p *ProgressBar) Handle() uintptr { return uintptr(C.uiControlHandle(p.c)) } // Show shows the ProgressBar. func (p *ProgressBar) Show() { C.uiControlShow(p.c) } // Hide hides the ProgressBar. func (p *ProgressBar) Hide() { C.uiControlHide(p.c) } // Enable enables the ProgressBar. func (p *ProgressBar) Enable() { C.uiControlEnable(p.c) } // Disable disables the ProgressBar. func (p *ProgressBar) Disable() { C.uiControlDisable(p.c) } // TODO Value // SetValue sets the ProgressBar's currently displayed percentage // to value. value must be between 0 and 100 inclusive. func (p *ProgressBar) SetValue(value int) { C.uiProgressBarSetValue(p.p, C.int(value)) }