// 7 february 2014 package ui import ( // ... ) // MsgBox displays an informational message box to the user with just an OK button. // primaryText should be a short string describing the message, and will be displayed with additional emphasis on platforms that support it. // Optionally, secondaryText can be used to show additional information. // If you pass an empty string for secondaryText, neither additional information nor space for additional information will be shown. // On platforms that allow for the message box window to have a title, os.Args[0] is used. // // If parent is nil, the message box is modal to the entire application: the user cannot interact with any other window until this one is dismissed. // Whether or not resizing Windows will still be allowed is implementation-defined; if the implementation does allow it, resizes will still work properly. // Whether or not the message box stays above all other W+indows in the program is also implementation-defined. // // If parent is not nil, the message box is modal to that Window only. // Attempts to interact with parent will be blocked, but all other Windows in the application can still be used properly. // The message box will also stay above parent. // As with parent == nil, resizing is implementation-defined, but will work properly if allowed. // If parent has not yet been created, MsgBox() panics. [TODO check what happens if hidden] func MsgBox(parent *Window, primaryText string, secondaryText string) { // TODO implement panic after resolving above TODO msgBox(parent, primaryText, secondaryText) } // MsgBoxError displays a message box to the user with just an OK button and an icon indicating an error. // Otherwise, it behaves like MsgBox. func MsgBoxError(parent *Window, primaryText string, secondaryText string) { // TODO impelment panic after resolving above TODO msgBoxError(parent, primaryText, secondaryText) }