// 12 december 2015 package ui import ( "unsafe" ) // #include "ui.h" // extern void doSliderOnChanged(uiSlider *, void *); // static inline void realuiSliderOnChanged(uiSlider *b) // { // uiSliderOnChanged(b, doSliderOnChanged, NULL); // } import "C" // no need to lock this; only the GUI thread can access it var sliders = make(map[*C.uiSlider]*Slider) // Slider is a Control that represents a horizontal bar that represents // a range of integers. The user can drag a pointer on the bar to // select an integer. type Slider struct { c *C.uiControl s *C.uiSlider onChanged func(*Slider) } // NewSlider creates a new Slider. TODO limits func NewSlider(min int, max int) *Slider { s := new(Slider) s.s = C.uiNewSlider(C.intmax_t(min), C.intmax_t(max)) s.c = (*C.uiControl)(unsafe.Pointer(s.s)) C.realuiSliderOnChanged(s.s) sliders[s.s] = s return s } // Destroy destroys the Slider. func (s *Slider) Destroy() { delete(sliders, s.s) C.uiControlDestroy(s.c) } // LibuiControl returns the libui uiControl pointer that backs // the Window. This is only used by package ui itself and should // not be called by programs. func (s *Slider) LibuiControl() uintptr { return uintptr(unsafe.Pointer(s.c)) } // Handle returns the OS-level handle associated with this Slider. // On Windows this is an HWND of a standard Windows API // TRACKBAR_CLASS class (as provided by Common Controls // version 6). // On GTK+ this is a pointer to a GtkScale. // On OS X this is a pointer to a NSSlider. func (s *Slider) Handle() uintptr { return uintptr(C.uiControlHandle(s.c)) } // Show shows the Slider. func (s *Slider) Show() { C.uiControlShow(s.c) } // Hide hides the Slider. func (s *Slider) Hide() { C.uiControlHide(s.c) } // Enable enables the Slider. func (s *Slider) Enable() { C.uiControlEnable(s.c) } // Disable disables the Slider. func (s *Slider) Disable() { C.uiControlDisable(s.c) } // Value returns the Slider's current value. func (s *Slider) Value() int { return int(C.uiSliderValue(s.s)) } // SetText sets the Slider's current value to value. func (s *Slider) SetValue(value int) { C.uiSliderSetValue(s.s, C.intmax_t(value)) } // OnChanged registers f to be run when the user changes the value // of the Slider. Only one function can be registered at a time. func (s *Slider) OnChanged(f func(*Slider)) { s.onChanged = f } //export doSliderOnChanged func doSliderOnChanged(ss *C.uiSlider, data unsafe.Pointer) { s := sliders[ss] if s.onChanged != nil { s.onChanged(s) } }