// 21 august 2014 package ui import ( "image" ) type repainter struct { img *image.RGBA area Area x TextField y TextField width TextField height TextField repaint Button all Button stack Stack } func newRepainter(times int) *repainter { r := new(repainter) r.img = tileImage(times) r.area = NewArea(r.img.Rect.Dx(), r.img.Rect.Dy(), r) r.x = NewTextField() r.y = NewTextField() r.width = NewTextField() r.height = NewTextField() r.repaint = NewButton("Rect") r.all = NewButton("All") r.stack = NewHorizontalStack(r.x, r.y, r.width, r.height, r.repaint, r.all) r.stack.SetStretchy(0) r.stack.SetStretchy(1) r.stack.SetStretchy(2) r.stack.SetStretchy(3) r.stack = NewVerticalStack(r.area, r.stack) r.stack.SetStretchy(0) return r } func (r *repainter) Paint(rect image.Rectangle) *image.RGBA { return r.img.SubImage(rect).(*image.RGBA) } func (r *repainter) Mouse(me MouseEvent) {} func (r *repainter) Key(ke KeyEvent) bool { return false }