// 15 july 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" type widgetbase struct { hwnd C.HWND parent C.HWND } func newWidget(class C.LPCWSTR, style C.DWORD, extstyle C.DWORD) *widgetbase { return &widgetbase{ hwnd: C.newWidget(class, style, extstyle), } } // these few methods are embedded by all the various Controls since they all will do the same thing func (w *widgetbase) setParent(win C.HWND) { C.controlSetParent(w.hwnd, win) w.parent = win } func (w *widgetbase) containerShow() { C.ShowWindow(w.hwnd, C.SW_SHOW) } func (w *widgetbase) containerHide() { C.ShowWindow(w.hwnd, C.SW_HIDE) } // don't embed these as exported; let each Control decide if it should func (w *widgetbase) text() string { return getWindowText(w.hwnd) } func (w *widgetbase) settext(text string) { C.setWindowText(w.hwnd, toUTF16(text)) } type button struct { *widgetbase clicked *event } var buttonclass = toUTF16("BUTTON") func startNewButton(text string, style C.DWORD) *button { w := newWidget(buttonclass, style | C.WS_TABSTOP, 0) C.setWindowText(w.hwnd, toUTF16(text)) C.controlSetControlFont(w.hwnd) b := &button{ widgetbase: w, clicked: newEvent(), } return b } func newButton(text string) *button { b := startNewButton(text, C.BS_PUSHBUTTON) C.setButtonSubclass(b.hwnd, unsafe.Pointer(b)) return b } func (b *button) OnClicked(e func()) { b.clicked.set(e) } func (b *button) Text() string { return b.text() } func (b *button) SetText(text string) { b.settext(text) } //export buttonClicked func buttonClicked(data unsafe.Pointer) { b := (*button)(data) b.clicked.fire() println("button clicked") } type checkbox struct { *button } func newCheckbox(text string) *checkbox { c := &checkbox{ // don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx) // we'll handle actually toggling the check state ourselves (see controls_windows.c) button: startNewButton(text, C.BS_CHECKBOX), } C.setCheckboxSubclass(c.hwnd, unsafe.Pointer(c)) return c } func (c *checkbox) Checked() bool { if C.checkboxChecked(c.hwnd) == C.FALSE { return false } return true } func (c *checkbox) SetChecked(checked bool) { if checked { C.checkboxSetChecked(c.hwnd, C.TRUE) return } C.checkboxSetChecked(c.hwnd, C.FALSE) } //export checkboxToggled func checkboxToggled(data unsafe.Pointer) { c := (*checkbox)(data) c.clicked.fire() println("checkbox toggled") }