// 11 february 2014 package ui // Go sets up the UI environment and runs main in a goroutine. // If initialization fails, Go returns an error and main is not called. // Otherwise, Go does not return to its caller until main does, at which point it returns nil. // After it returns, you cannot call future ui functions/methods meaningfully. // (TODO ideally we would want to be able to call ui.MsgBoxError() to report failures to the user, but I would need to figure out how to do this on platforms other than Windows.) // // It is not safe to call ui.Go() in a goroutine. It must be called directly from main(). // // This model is undesirable, but Cocoa limitations require it. func Go(main func()) error { return ui(main) } // AppQuit is pulsed when the user decides to quit the program if their operating system provides a facility for quitting an entire application, rather than merely close all windows (for instance, Mac OS X via the Dock icon). // You should assign one of your Windows's Closing to this variable so the user choosing to quit the application is treated the same as closing that window. // If you do not respond to this signal, nothing will happen; regardless of whether or not you respond to this signal, the application will not quit. // Do not merely check this channel alone; it is not guaranteed to be pulsed on all systems or in all conditions. var AppQuit chan struct{} func init() { // don't expose this in the documentation AppQuit = newEvent() }