// 24 march 2014 package ui import ( "fmt" "syscall" "unsafe" "sync" "image" ) const ( areastyle = _WS_HSCROLL | _WS_VSCROLL | controlstyle areaxstyle = 0 | controlxstyle ) const ( areaWndClassFormat = "gouiarea%X" ) var ( areaWndClassNum uintptr areaWndClassNumLock sync.Mutex ) func getScrollPos(hwnd _HWND) (xpos int32, ypos int32) { var si _SCROLLINFO si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err := _getScrollInfo.Call( uintptr(hwnd), uintptr(_SB_HORZ), uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting horizontal scroll position for Area: %v", err)) } xpos = si.nPos si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN example code reinitializes this each time, so we'll do it too just to be safe si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err = _getScrollInfo.Call( uintptr(hwnd), uintptr(_SB_VERT), uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting vertical scroll position for Area: %v", err)) } ypos = si.nPos return xpos, ypos } var ( _alphaBlend = msimg32.NewProc("AlphaBlend") _beginPaint = user32.NewProc("BeginPaint") _bitBlt = gdi32.NewProc("BitBlt") _createCompatibleBitmap = gdi32.NewProc("CreateCompatibleBitmap") _createCompatibleDC = gdi32.NewProc("CreateCompatibleDC") _createDIBSection = gdi32.NewProc("CreateDIBSection") _deleteDC = gdi32.NewProc("DeleteDC") _deleteObject = gdi32.NewProc("DeleteObject") _endPaint = user32.NewProc("EndPaint") _fillRect = user32.NewProc("FillRect") _getUpdateRect = user32.NewProc("GetUpdateRect") // _selectObject in prefsize_windows.go ) const ( areaBackgroundBrush = _HBRUSH(_COLOR_BTNFACE + 1) // from winuser.h _WM_PAINT = 0x000F ) func paintArea(s *sysData) { const ( // from wingdi.h _BI_RGB = 0 _DIB_RGB_COLORS = 0 _SRCCOPY = 0x00CC0020 _AC_SRC_OVER = 0x00 _AC_SRC_ALPHA = 0x01 ) var xrect _RECT var ps _PAINTSTRUCT r1, _, _ := _getUpdateRect.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&xrect)), uintptr(_TRUE)) // erase the update rect with the background color if r1 == 0 { // no update rect; do nothing return } hscroll, vscroll := getScrollPos(s.hwnd) cliprect := image.Rect(int(xrect.left), int(xrect.top), int(xrect.right), int(xrect.bottom)) cliprect = cliprect.Add(image.Pt(int(hscroll), int(vscroll))) // adjust by scroll position // make sure the cliprect doesn't fall outside the size of the Area cliprect = cliprect.Intersect(image.Rect(0, 0, s.areawidth, s.areaheight)) if cliprect.Empty() { // still no update rect return } // TODO don't do the above, but always draw the background color? r1, _, err := _beginPaint.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&ps))) if r1 == 0 { // failure panic(fmt.Errorf("error beginning Area repaint: %v", err)) } hdc := _HANDLE(r1) // very big thanks to Ninjifox for suggesting this technique and helping me go through it // first let's create the destination image, which we fill with the windows background color // this is how we fake drawing the background; see also http://msdn.microsoft.com/en-us/library/ms969905.aspx r1, _, err = _createCompatibleDC.Call(uintptr(hdc)) if r1 == 0 { // failure panic(fmt.Errorf("error creating off-screen rendering DC: %v", err)) } rdc := _HANDLE(r1) // the bitmap has to be compatible with the window // if we create a bitmap compatible with the DC we just created, it'll be monochrome // thanks to David Heffernan in http://stackoverflow.com/questions/23033636/winapi-gdi-fillrectcolor-btnface-fills-with-strange-grid-like-brush-on-window r1, _, err = _createCompatibleBitmap.Call( uintptr(hdc), uintptr(xrect.right - xrect.left), uintptr(xrect.bottom - xrect.top)) if r1 == 0 { // failure panic(fmt.Errorf("error creating off-screen rendering bitmap: %v", err)) } rbitmap := _HANDLE(r1) r1, _, err = _selectObject.Call( uintptr(rdc), uintptr(rbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error connecting off-screen rendering bitmap to off-screen rendering DC: %v", err)) } prevrbitmap := _HANDLE(r1) rrect := _RECT{ left: 0, right: xrect.right - xrect.left, top: 0, bottom: xrect.bottom - xrect.top, } r1, _, err = _fillRect.Call( uintptr(rdc), uintptr(unsafe.Pointer(&rrect)), uintptr(areaBackgroundBrush)) if r1 == 0 { // failure panic(fmt.Errorf("error filling off-screen rendering bitmap with the system background color: %v", err)) } i := s.handler.Paint(cliprect) // don't convert to BRGA just yet; see below // now we need to shove realbits into a bitmap // technically bitmaps don't know about alpha; they just ignore the alpha byte // AlphaBlend(), however, sees it - see http://msdn.microsoft.com/en-us/library/windows/desktop/dd183352%28v=vs.85%29.aspx bi := _BITMAPINFO{} bi.bmiHeader.biSize = uint32(unsafe.Sizeof(bi.bmiHeader)) bi.bmiHeader.biWidth = int32(i.Rect.Dx()) bi.bmiHeader.biHeight = -int32(i.Rect.Dy()) // negative height to force top-down drawing bi.bmiHeader.biPlanes = 1 bi.bmiHeader.biBitCount = 32 bi.bmiHeader.biCompression = _BI_RGB bi.bmiHeader.biSizeImage = uint32(i.Rect.Dx() * i.Rect.Dy() * 4) // this is all we need, but because this confused me at first, I will say the two pixels-per-meter fields are unused (see http://blogs.msdn.com/b/oldnewthing/archive/2013/05/15/10418646.aspx and page 581 of Charles Petzold's Programming Windows, Fifth Edition) ppvBits := uintptr(0) // now for the trouble: CreateDIBSection() allocates the memory for us... r1, _, err = _createDIBSection.Call( uintptr(_NULL), // Ninjifox does this, so do some wine tests (http://source.winehq.org/source/dlls/gdi32/tests/bitmap.c#L725, thanks vpovirk in irc.freenode.net/#winehackers) and even Raymond Chen (http://blogs.msdn.com/b/oldnewthing/archive/2006/11/16/1086835.aspx), so. uintptr(unsafe.Pointer(&bi)), uintptr(_DIB_RGB_COLORS), uintptr(unsafe.Pointer(&ppvBits)), uintptr(0), // we're not dealing with hSection or dwOffset uintptr(0)) if r1 == 0 { // failure panic(fmt.Errorf("error creating HBITMAP for image returned by AreaHandler.Paint(): %v", err)) } ibitmap := _HANDLE(r1) // now we have to do TWO MORE things before we can finally do alpha blending // first, we need to load the bitmap memory, because Windows makes it for us // the pixels are arranged in RGBA order, but GDI requires BGRA // this turns out to be just ARGB in little endian; let's convert into this memory // the bitmap Windows gives us has a stride == width toARGB(i, ppvBits, i.Rect.Dx() * 4) // the second thing is... make a device context for the bitmap :| // Ninjifox just makes another compatible DC; we'll do the same r1, _, err = _createCompatibleDC.Call(uintptr(hdc)) if r1 == 0 { // failure panic(fmt.Errorf("error creating HDC for image returned by AreaHandler.Paint(): %v", err)) } idc := _HANDLE(r1) r1, _, err = _selectObject.Call( uintptr(idc), uintptr(ibitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error connecting HBITMAP for image returned by AreaHandler.Paint() to its HDC: %v", err)) } previbitmap := _HANDLE(r1) // AND FINALLY WE CAN DO THE ALPHA BLENDING!!!!!!111 blendfunc := _BLENDFUNCTION{ BlendOp: _AC_SRC_OVER, BlendFlags: 0, SourceConstantAlpha: 255, // only use per-pixel alphas AlphaFormat: _AC_SRC_ALPHA, // premultiplied } r1, _, err = _alphaBlend.Call( uintptr(rdc), // destination uintptr(0), // origin and size uintptr(0), uintptr(i.Rect.Dx()), uintptr(i.Rect.Dy()), uintptr(idc), // source image uintptr(0), uintptr(0), uintptr(i.Rect.Dx()), uintptr(i.Rect.Dy()), blendfunc.arg()) if r1 == _FALSE { // failure panic(fmt.Errorf("error alpha-blending image returned by AreaHandler.Paint() onto background: %v", err)) } // and finally we can just blit that into the window r1, _, err = _bitBlt.Call( uintptr(hdc), uintptr(xrect.left), uintptr(xrect.top), uintptr(xrect.right - xrect.left), uintptr(xrect.bottom - xrect.top), uintptr(rdc), uintptr(0), // from the rdc's origin uintptr(0), uintptr(_SRCCOPY)) if r1 == 0 { // failure panic(fmt.Errorf("error blitting Area image to Area: %v", err)) } // now to clean up r1, _, err = _selectObject.Call( uintptr(idc), uintptr(previbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error reverting HDC for image returned by AreaHandler.Paint() to original HBITMAP: %v", err)) } r1, _, err = _selectObject.Call( uintptr(rdc), uintptr(prevrbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error reverting HDC for off-screen rendering to original HBITMAP: %v", err)) } r1, _, err = _deleteObject.Call(uintptr(ibitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HBITMAP for image returned by AreaHandler.Paint(): %v", err)) } r1, _, err = _deleteObject.Call(uintptr(rbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HBITMAP for off-screen rendering: %v", err)) } r1, _, err = _deleteDC.Call(uintptr(idc)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HDC for image returned by AreaHandler.Paint(): %v", err)) } r1, _, err = _deleteDC.Call(uintptr(rdc)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HDC for off-screen rendering: %v", err)) } // return value always nonzero according to MSDN _endPaint.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&ps))) } func getAreaControlSize(hwnd _HWND) (width int, height int) { var rect _RECT r1, _, err := _getClientRect.Call( uintptr(hwnd), uintptr(unsafe.Pointer(&rect))) if r1 == 0 { // failure panic(fmt.Errorf("error getting size of actual Area control: %v", err)) } return int(rect.right - rect.left), int(rect.bottom - rect.top) } func scrollArea(s *sysData, wparam _WPARAM, which uintptr) { var si _SCROLLINFO cwid, cht := getAreaControlSize(s.hwnd) pagesize := int32(cwid) maxsize := int32(s.areawidth) if which == uintptr(_SB_VERT) { pagesize = int32(cht) maxsize = int32(s.areaheight) } si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err := _getScrollInfo.Call( uintptr(s.hwnd), which, uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting current scroll position for scrolling: %v", err)) } newpos := si.nPos switch wparam & 0xFFFF { case _SB_LEFT: // also _SB_TOP but Go won't let me newpos = 0 case _SB_RIGHT: // also _SB_BOTTOM // see comment in adjustAreaScrollbars() below newpos = maxsize - pagesize case _SB_LINELEFT: // also _SB_LINEUP newpos-- case _SB_LINERIGHT: // also _SB_LINEDOWN newpos++ case _SB_PAGELEFT: // also _SB_PAGEUP newpos -= pagesize case _SB_PAGERIGHT: // also _SB_PAGEDOWN newpos += pagesize case _SB_THUMBPOSITION: // raymond chen says to just set the newpos to the SCROLLINFO nPos for this message; see http://blogs.msdn.com/b/oldnewthing/archive/2003/07/31/54601.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/08/05/54602.aspx // do nothing here; newpos already has nPos case _SB_THUMBTRACK: newpos = si.nTrackPos } // otherwise just keep the current position (that's what MSDN example code says, anyway) // make sure we're not out of range if newpos < 0 { newpos = 0 } if newpos > (maxsize - pagesize) { newpos = maxsize - pagesize } // this would be where we would put a check to not scroll if the scroll position changed, but see the note about SB_THUMBPOSITION above: Raymond Chen's code always does the scrolling anyway in this case delta := -(newpos - si.nPos) // negative because ScrollWindowEx() scrolls in the opposite direction dx := delta dy := int32(0) if which == uintptr(_SB_VERT) { dx = int32(0) dy = delta } r1, _, err = _scrollWindowEx.Call( uintptr(s.hwnd), uintptr(dx), uintptr(dy), uintptr(0), // these four change what is scrolled and record info about the scroll; we're scrolling the whole client area and don't care about the returned information here uintptr(0), uintptr(0), uintptr(0), uintptr(_SW_INVALIDATE | _SW_ERASE)) // mark the remaining rect as needing redraw and erase... if r1 == _ERROR { // failure panic(fmt.Errorf("error scrolling Area: %v", err)) } // ...but don't redraw the window yet; we need to apply our scroll changes // we actually have to commit the change back to the scrollbar; otherwise the scroll position will merely reset itself si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS si.nPos = newpos _setScrollInfo.Call( uintptr(s.hwnd), which, uintptr(unsafe.Pointer(&si))) // NOW redraw it r1, _, err = _updateWindow.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(fmt.Errorf("error updating Area after scrolling: %v", err)) } } func adjustAreaScrollbars(s *sysData) { var si _SCROLLINFO cwid, cht := getAreaControlSize(s.hwnd) // the trick is we want a page to be the width/height of the visible area // so the scroll range would go from [0..image_dimension - control_dimension] // but judging from the sample code on MSDN, we don't need to do this; the scrollbar will do it for us // we DO need to handle it when scrolling, though, since the thumb can only go up to this upper limit // have to do horizontal and vertical separately si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_RANGE | _SIF_PAGE si.nMin = 0 si.nMax = int32(s.areawidth - 1) // the max point is inclusive, so we have to pass in the last valid value, not the first invalid one (see http://blogs.msdn.com/b/oldnewthing/archive/2003/07/31/54601.aspx); if we don't, we get weird things like the scrollbar sometimes showing one extra scroll position at the end that you can never scroll to si.nPage = uint32(cwid) _setScrollInfo.Call( uintptr(s.hwnd), uintptr(_SB_HORZ), uintptr(unsafe.Pointer(&si)), uintptr(_TRUE)) // redraw the scroll bar si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN sample code does this a second time; let's do it too to be safe si.fMask = _SIF_RANGE | _SIF_PAGE si.nMin = 0 si.nMax = int32(s.areaheight - 1) si.nPage = uint32(cht) _setScrollInfo.Call( uintptr(s.hwnd), uintptr(_SB_VERT), uintptr(unsafe.Pointer(&si)), uintptr(_TRUE)) // redraw the scroll bar } var ( _invalidateRect = user32.NewProc("InvalidateRect") ) func repaintArea(s *sysData) { r1, _, err := _invalidateRect.Call( uintptr(s.hwnd), uintptr(0), // the whole area uintptr(_TRUE)) // have Windows erase if possible if r1 == 0 { // failure panic(fmt.Errorf("error flagging Area as needing repainting after event (last error: %v)", err)) } r1, _, err = _updateWindow.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(fmt.Errorf("error repainting Area after event: %v", err)) } } var ( _getKeyState = user32.NewProc("GetKeyState") ) func getModifiers() (m Modifiers) { down := func(x uintptr) bool { r1, _, _ := _getKeyState.Call(x) return (r1 & 0x80) != 0 } if down(_VK_CONTROL) { m |= Ctrl } if down(_VK_MENU) { m |= Alt } if down(_VK_SHIFT) { m |= Shift } // TODO windows key (super) return m } func areaMouseEvent(s *sysData, button uint, up bool, count uint, wparam _WPARAM, lparam _LPARAM) { var me MouseEvent xpos, ypos := getScrollPos(s.hwnd) // mouse coordinates are relative to control; make them relative to Area xpos += lparam._X() ypos += lparam._Y() me.Pos = image.Pt(int(xpos), int(ypos)) if !me.Pos.In(image.Rect(0, 0, s.areawidth, s.areaheight)) { // outside the actual Area; no event return } if up { me.Up = button } else { me.Down = button me.Count = count } // though wparam will contain control and shift state, let's use just one function to get modifiers for both keyboard and mouse events; it'll work the same anyway since we have to do this for alt and windows key (super) me.Modifiers = getModifiers() if button != 1 && (wparam & _MK_LBUTTON) != 0 { me.Held = append(me.Held, 1) } if button != 2 && (wparam & _MK_MBUTTON) != 0 { me.Held = append(me.Held, 2) } if button != 3 && (wparam & _MK_RBUTTON) != 0 { me.Held = append(me.Held, 3) } if button != 4 && (wparam & _MK_XBUTTON1) != 0 { me.Held = append(me.Held, 4) } if button != 5 && (wparam & _MK_XBUTTON2) != 0 { me.Held = append(me.Held, 5) } repaint := s.handler.Mouse(me) if repaint { repaintArea(s) } } func areaKeyEvent(s *sysData, up bool, wparam _WPARAM, lparam _LPARAM) bool { var ke KeyEvent scancode := byte((lparam >> 16) & 0xFF) ke.Modifiers = getModifiers() if wparam == _VK_RETURN && (lparam & 0x01000000) != 0 { // the above is special handling for numpad enter // bit 24 of LPARAM (0x01000000) indicates right-hand keys ke.ExtKey = NEnter } else if extkey, ok := extkeys[wparam]; ok { ke.ExtKey = extkey } else if xke, ok := fromScancode(uintptr(scancode)); ok { // one of these will be nonzero ke.Key = xke.Key ke.ExtKey = xke.ExtKey } else if ke.Modifiers == 0 { // no key, extkey, or modifiers; do nothing but mark not handled return false } ke.Up = up handled, repaint := s.handler.Key(ke) if repaint { repaintArea(s) } return handled } var extkeys = map[_WPARAM]ExtKey{ _VK_ESCAPE: Escape, _VK_INSERT: Insert, _VK_DELETE: Delete, _VK_HOME: Home, _VK_END: End, _VK_PRIOR: PageUp, _VK_NEXT: PageDown, _VK_UP: Up, _VK_DOWN: Down, _VK_LEFT: Left, _VK_RIGHT: Right, _VK_F1: F1, _VK_F2: F2, _VK_F3: F3, _VK_F4: F4, _VK_F5: F5, _VK_F6: F6, _VK_F7: F7, _VK_F8: F8, _VK_F9: F9, _VK_F10: F10, _VK_F11: F11, _VK_F12: F12, // numpad numeric keys and . are handled in events_notdarwin.go // numpad enter is handled in code above _VK_ADD: NAdd, _VK_SUBTRACT: NSubtract, _VK_MULTIPLY: NMultiply, _VK_DIVIDE: NDivide, } // sanity check func init() { included := make([]bool, _nextkeys) for _, v := range extkeys { included[v] = true } for i := 1; i < int(_nextkeys); i++ { if i >= int(N0) && i <= int(N9) { // skip numpad numbers, ., and enter continue } if i == int(NDot) || i == int(NEnter) { continue } if !included[i] { panic(fmt.Errorf("error: not all ExtKeys defined on Windows (missing %d)", i)) } } } var ( _setFocus = user32.NewProc("SetFocus") ) func areaWndProc(s *sysData) func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT { return func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT { const ( _MA_ACTIVATE = 1 ) defwndproc := func() _LRESULT { r1, _, _ := defWindowProc.Call( uintptr(hwnd), uintptr(uMsg), uintptr(wParam), uintptr(lParam)) return _LRESULT(r1) } switch uMsg { case _WM_PAINT: paintArea(s) return 0 case _WM_ERASEBKGND: // don't draw a background; we'll do so when painting // this is to make things flicker-free; see http://msdn.microsoft.com/en-us/library/ms969905.aspx return 1 case _WM_HSCROLL: // TODO make this unnecessary if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly scrollArea(s, wParam, _SB_HORZ) } return 0 case _WM_VSCROLL: // TODO make this unnecessary if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly scrollArea(s, wParam, _SB_VERT) return 0 } return defwndproc() case _WM_SIZE: // TODO make this unnecessary if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly adjustAreaScrollbars(s) return 0 } return defwndproc() case _WM_MOUSEACTIVATE: // transfer keyboard focus to our Area on an activating click // (see http://www.catch22.net/tuts/custom-controls) r1, _, err := _setFocus.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(fmt.Errorf("error giving Area keyboard focus: %v", err)) return _MA_ACTIVATE // TODO eat the click? } return defwndproc() case _WM_MOUSEMOVE: areaMouseEvent(s, 0, false, 0, wParam, lParam) return 0 case _WM_LBUTTONDOWN: areaMouseEvent(s, 1, false, 1, wParam, lParam) return 0 case _WM_LBUTTONDBLCLK: areaMouseEvent(s, 1, false, 2, wParam, lParam) return 0 case _WM_LBUTTONUP: areaMouseEvent(s, 1, true, 0, wParam, lParam) return 0 case _WM_MBUTTONDOWN: areaMouseEvent(s, 2, false, 1, wParam, lParam) return 0 case _WM_MBUTTONDBLCLK: areaMouseEvent(s, 2, false, 2, wParam, lParam) return 0 case _WM_MBUTTONUP: areaMouseEvent(s, 2, true, 0, wParam, lParam) return 0 case _WM_RBUTTONDOWN: areaMouseEvent(s, 3, false, 1, wParam, lParam) return 0 case _WM_RBUTTONDBLCLK: areaMouseEvent(s, 3, false, 2, wParam, lParam) return 0 case _WM_RBUTTONUP: areaMouseEvent(s, 3, true, 0, wParam, lParam) return 0 case _WM_XBUTTONDOWN: which := uint((wParam >> 16) & 0xFFFF) + 3 // values start at 1; we want them to start at 4 areaMouseEvent(s, which, false, 1, wParam, lParam) return _LRESULT(_TRUE) // XBUTTON messages are different! case _WM_XBUTTONDBLCLK: which := uint((wParam >> 16) & 0xFFFF) + 3 areaMouseEvent(s, which, false, 2, wParam, lParam) return _LRESULT(_TRUE) case _WM_XBUTTONUP: which := uint((wParam >> 16) & 0xFFFF) + 3 areaMouseEvent(s, which, true, 0, wParam, lParam) return _LRESULT(_TRUE) case _WM_KEYDOWN: areaKeyEvent(s, false, wParam, lParam) return 0 case _WM_KEYUP: areaKeyEvent(s, true, wParam, lParam) return 0 // Alt+[anything] and F10 send these instead case _WM_SYSKEYDOWN: handled := areaKeyEvent(s, false, wParam, lParam) if handled { return 0 } return defwndproc() case _WM_SYSKEYUP: handled := areaKeyEvent(s, true, wParam, lParam) if handled { return 0 } return defwndproc() case msgSetAreaSize: s.areawidth = int(wParam) // see setAreaSize() in sysdata_windows.go s.areaheight = int(lParam) adjustAreaScrollbars(s) repaintArea(s) // this calls for an update return 0 default: return defwndproc() } panic(fmt.Sprintf("areaWndProc message %d did not return: internal bug in ui library", uMsg)) } } func registerAreaWndClass(s *sysData) (newClassName string, err error) { const ( _CS_HREDRAW = 0x0002 _CS_VREDRAW = 0x0001 // from winuser.h _CS_DBLCLKS = 0x0008 // needed to be able to register double-clicks ) areaWndClassNumLock.Lock() newClassName = fmt.Sprintf(areaWndClassFormat, areaWndClassNum) areaWndClassNum++ areaWndClassNumLock.Unlock() wc := &_WNDCLASS{ style: _CS_DBLCLKS | _CS_HREDRAW | _CS_VREDRAW, lpszClassName: uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(newClassName))), lpfnWndProc: syscall.NewCallback(areaWndProc(s)), hInstance: hInstance, hIcon: icon, hCursor: cursor, hbrBackground: _HBRUSH(_NULL), // no brush; we handle WM_ERASEBKGND } ret := make(chan uiret) defer close(ret) uitask <- &uimsg{ call: _registerClass, p: []uintptr{uintptr(unsafe.Pointer(wc))}, ret: ret, } r := <-ret if r.ret == 0 { // failure return "", r.err } return newClassName, nil } type _BITMAPINFO struct { bmiHeader _BITMAPINFOHEADER bmiColors [32]uintptr // we don't use it; make it an arbitrary number that wouldn't cause issues } type _BITMAPINFOHEADER struct { biSize uint32 biWidth int32 biHeight int32 biPlanes uint16 biBitCount uint16 biCompression uint32 biSizeImage uint32 biXPelsPerMeter int32 biYPelsPerMeter int32 biClrUsed uint32 biClrImportant uint32 } type _BLENDFUNCTION struct { BlendOp byte BlendFlags byte SourceConstantAlpha byte AlphaFormat byte } // AlphaBlend() takes a BLENDFUNCTION value func (b _BLENDFUNCTION) arg() (x uintptr) { // little endian x = uintptr(b.AlphaFormat) << 24 x |= uintptr(b.SourceConstantAlpha) << 16 x |= uintptr(b.BlendFlags) << 8 x |= uintptr(b.BlendOp) return x } type _PAINTSTRUCT struct { hdc _HANDLE fErase int32 // originally BOOL rcPaint _RECT fRestore int32 // originally BOOL fIncUpdate int32 // originally BOOL rgbReserved [32]byte }