// 16 july 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" type widgetbase struct { id C.id } func newWidget(id C.id) *widgetbase { return &widgetbase{ id: id, } } // these few methods are embedded by all the various Controls since they all will do the same thing func (w *widgetbase) setParent(parent C.id) { // redrawing the new window handled by C.parent() C.parent(w.id, parent) } func (w *widgetbase) containerShow() { C.controlSetHidden(w.id, C.NO) } func (w *widgetbase) containerHide() { C.controlSetHidden(w.id, C.YES) } type button struct { *widgetbase clicked *event } func finishNewButton(id C.id, text string) *button { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) b := &button{ widgetbase: newWidget(id), clicked: newEvent(), } C.buttonSetText(b.id, ctext) C.buttonSetDelegate(b.id, unsafe.Pointer(b)) return b } func newButton(text string) *button { return finishNewButton(C.newButton(), text) } func (b *button) OnClicked(e func()) { b.clicked.set(e) } //export buttonClicked func buttonClicked(xb unsafe.Pointer) { b := (*button)(unsafe.Pointer(xb)) b.clicked.fire() println("button clicked") } func (b *button) Text() string { return C.GoString(C.buttonText(b.id)) } func (b *button) SetText(text string) { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) C.buttonSetText(b.id, ctext) } type checkbox struct { *button } func newCheckbox(text string) *checkbox { return &checkbox{ button: finishNewButton(C.newCheckbox(), text), } } // we don't need to define our own event here; we can just reuse Button's // (it's all target-action anyway) func (c *checkbox) Checked() bool { return fromBOOL(C.checkboxChecked(c.id)) } func (c *checkbox) SetChecked(checked bool) { C.checkboxSetChecked(c.id, toBOOL(checked)) } //TODO func newTab() Tab{return newButton("tab")} func(*button)Append(string,Control){}