// 7 july 2014 package ui // Button is a clickable button that performs some task. type Button interface { Control // OnClicked sets the event handler for when the Button is clicked. OnClicked(func()) // Text and SetText get and set the Button's label text. Text() string SetText(text string) } // NewButton creates a new Button with the given label text. func NewButton(text string) Button { return newButton(text) } // Checkbox is a clickable box that indicates some Boolean value. type Checkbox interface { Control // OnToggled sets the event handler for when the Checkbox is toggled. OnToggled(func()) // Text and SetText get and set the Checkbox's label text. Text() string SetText(text string) // Checked and SetChecked get and set the Checkbox's check state. Checked() bool SetChecked(checked bool) } // NewCheckbox creates a new Checkbox with the given label text. // The Checkbox will be initially unchecked. func NewCheckbox(text string) Checkbox { return newCheckbox(text) } // TextField is a Control in which the user can enter a single line of text. type TextField interface { Control // Text and SetText are Requests that get and set the TextField's text. Text() string SetText(text string) // OnChanged is triggered when the text in a TextField is changed somehow. // Do not bother trying to figure out how the text was changed; instead, perform your validation and use Invalid to inform the user that the entered text is invalid instead. OnChanged(func()) // Invalid throws a non-modal alert (whose nature is system-defined) on or near the TextField that alerts the user that input is invalid. // The string passed to Invalid will be displayed to the user to inform them of what specifically is wrong with the input. // Pass an empty string to remove the warning. Invalid(reason string) } // NewTextField creates a new TextField. func NewTextField() TextField { return newTextField() } // NewPasswordField creates a new TextField for entering passwords; that is, it hides the text being entered. func NewPasswordField() TextField { return newPasswordField() } // Tab is a Control that contains multiple pages of tabs, each containing a single Control. // You can add and remove tabs from the Tab at any time. // The appearance of a Tab with no tabs is implementation-defined. type Tab interface { Control // Append adds a new tab to Tab. // The tab is added to the end of the current list of tabs. Append(name string, control Control) } // NewTab creates a new Tab with no tabs. func NewTab() Tab { return newTab() } // Label is a Control that shows a static line of text. // Label shows one line of text; any text that does not fit is truncated. // A Label can either have smart vertical alignment relative to the control to its right or just be vertically aligned to the top (standalone). // The effect of placing a non-standalone Label in any context other than to the immediate left of a Control is undefined. // Both types of labels are left-aligned. [FUTURE PLANS: For platform-specific horizontal alignment rules, use a Form.] type Label interface { Control // Text and SetText get and set the Label's text. Text() string SetText(text string) isStandalone() bool } // NewLabel creates a new Label with the given text. // The Label will smartly vertically position itself relative to the control to its immediate right. func NewLabel(text string) Label { return newLabel(text) } // NewStandaloneLabel creates a new Label with the given text. // The Label will be vertically positioned at the top of its allocated space. func NewStandaloneLabel(text string) Label { return newStandaloneLabel(text) } // Group is a Control that holds a single Control; if that Control also contains other Controls, then the Controls will appear visually grouped together. // The appearance of a Group varies from system to system; for the most part a Group consists of a thin frame. // All Groups have a text label indicating what the Group is for. type Group interface { Control // Text and SetText get and set the Group's label text. Text() string SetText(text string) } // NewGroup creates a new Group with the given text label and child Control. func NewGroup(text string, control Control) Group { return newGroup(text, control) }