// 8 july 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" type window struct { id C.id closing *event *container } func newWindow(title string, width int, height int, control Control) *window { id := C.newWindow(C.intptr_t(width), C.intptr_t(height)) ctitle := C.CString(title) defer C.free(unsafe.Pointer(ctitle)) C.windowSetTitle(id, ctitle) w := &window{ id: id, closing: newEvent(), container: newContainer(control), } C.windowSetDelegate(w.id, unsafe.Pointer(w)) C.windowSetContentView(w.id, w.container.view) return w } func (w *window) Title() string { return C.GoString(C.windowTitle(w.id)) } func (w *window) SetTitle(title string) { ctitle := C.CString(title) defer C.free(unsafe.Pointer(ctitle)) C.windowSetTitle(w.id, ctitle) } func (w *window) Show() { C.windowShow(w.id) } func (w *window) Hide() { C.windowHide(w.id) } func (w *window) Close() { C.windowClose(w.id) } func (w *window) OnClosing(e func() bool) { w.closing.setbool(e) } //export windowClosing func windowClosing(xw unsafe.Pointer) C.BOOL { w := (*window)(unsafe.Pointer(xw)) close := w.closing.fire() if close { return C.YES } return C.NO }