/* 28 february 2014 */ /* I wanted to avoid invoking Objective-C directly, preferring to do everything directly with the API. However, there are some things that simply cannot be done too well; for those situations, there's this. It does use the Objective-C runtime, eschewing the actual Objective-C part of this being an Objective-C file. The main culprits are: - data types listed as being defined in nonexistent headers - 32-bit/64-bit type differences that are more than just a different typedef - wrong documentation Go wrapper functions (bleh_darwin.go) call these directly and take care of stdint.h -> Go type conversions. */ #include "objc_darwin.h" #include #include #include /* exception to the above: cgo doesn't like Nil and delegate_darwin.go has //export so I can't have this there */ Class NilClass = Nil; /* used by listbox_darwin.go; requires NSString */ id *_NSObservedObjectKey = (id *) (&NSObservedObjectKey); /* NSUInteger is listed as being in ... which doesn't exist. Rather than relying on undocumented header file locations or explicitly typedef-ing NSUInteger to the (documented) unsigned long, I'll just place things here for maximum safety. I use uintptr_t as that should encompass every possible unsigned long. */ uintptr_t objc_msgSend_uintret_noargs(id obj, SEL sel) { return (uintptr_t) ((NSUInteger) objc_msgSend(obj, sel)); } id _objc_msgSend_uint(id obj, SEL sel, uintptr_t a) { return objc_msgSend(obj, sel, (NSUInteger) a); } id objc_msgSend_id_uint(id obj, SEL sel, id a, uintptr_t b) { return objc_msgSend(obj, sel, a, (NSUInteger) b); } /* same as above, but for NSInteger */ intptr_t objc_msgSend_intret_noargs(id obj, SEL sel) { return (intptr_t) ((NSInteger) objc_msgSend(obj, sel)); } id objc_msgSend_int(id obj, SEL sel, intptr_t a) { return objc_msgSend(obj, sel, (NSInteger) a); } id objc_msgSend_id_int(id obj, SEL sel, id a, intptr_t b) { return objc_msgSend(obj, sel, a, (NSInteger) b); } /* These are the objc_msgSend() wrappers around NSRect. The problem is that while on 32-bit systems, NSRect is a concrete structure, on 64-bit systems it's just a typedef to CGRect. While in practice just using CGRect everywhere seems to work, better to be safe than sorry. I use int64_t for maximum safety, as my coordinates are stored as Go ints and Go int -> C int (which is what is documented as happening) isn't reliable. */ /* This is not documented in the docs, but is in various places on apple.com. In fact, the docs are actually WRONG: they say you pass a pointer to the structure as the first argument to objc_msgSend_stret()! And there might be some cases where we can't use stret because the struct is small enough... */ static NSRect (*objc_msgSend_stret_rect)(id, SEL, ...) = (NSRect (*)(id, SEL, ...)) objc_msgSend_stret; struct xrect objc_msgSend_stret_rect_noargs(id obj, SEL sel) { NSRect s; struct xrect t; s = objc_msgSend_stret_rect(obj, sel); t.x = (int64_t) s.origin.x; t.y = (int64_t) s.origin.y; t.width = (int64_t) s.size.width; t.height = (int64_t) s.size.height; return t; } #define OurRect() (NSMakeRect((CGFloat) x, (CGFloat) y, (CGFloat) w, (CGFloat) h)) id _objc_msgSend_rect(id obj, SEL sel, int64_t x, int64_t y, int64_t w, int64_t h) { return objc_msgSend(obj, sel, OurRect()); } id _objc_msgSend_rect_bool(id obj, SEL sel, int64_t x, int64_t y, int64_t w, int64_t h, BOOL b) { return objc_msgSend(obj, sel, OurRect(), b); } id _objc_msgSend_rect_uint_uint_bool(id obj, SEL sel, int64_t x, int64_t y, int64_t w, int64_t h, uintptr_t b, uintptr_t c, BOOL d) { return objc_msgSend(obj, sel, OurRect(), (NSUInteger) b, (NSUInteger) c, d); } /* Same as NSRect above, but for NSSize now. */ /* ...like this one. (Note which function is being cast below.) This is an Intel-specific optimization; though this code won't run on PowerPC Macs (Go, and thus package ui, requires 10.6), if desktop ARM becomes a thing all bets are off. (tl;dr TODO) */ static NSSize (*objc_msgSend_stret_size)(id, SEL, ...) = (NSSize (*)(id, SEL, ...)) objc_msgSend; struct xsize objc_msgSend_stret_size_noargs(id obj, SEL sel) { NSSize s; struct xsize t; s = objc_msgSend_stret_size(obj, sel); t.width = (int64_t) s.width; t.height = (int64_t) s.height; return t; } /* This is a doozy: it deals with a NSUInteger array needed for this one selector, and converts them all into a uintptr_t array so we can use it from Go. The two arrays are created at runtime with malloc(); only the NSUInteger one is freed here, while Go frees the returned one. It's not optimal. */ static SEL getIndexes; static BOOL getIndexes_init = NO; /* because we can't initialize it out here */ uintptr_t *NSIndexSetEntries(id indexset, uintptr_t count) { NSUInteger *nsuints; uintptr_t *ret; uintptr_t i; size_t countsize; if (getIndexes_init == NO) { getIndexes = sel_getUid("getIndexes:maxCount:inIndexRange:"); getIndexes_init = YES; } countsize = (size_t) count; nsuints = (NSUInteger *) malloc(countsize * sizeof (NSUInteger)); /* TODO check return value */ objc_msgSend(indexset, getIndexes, nsuints, (NSUInteger) count, nil); ret = (uintptr_t *) malloc(countsize * sizeof (uintptr_t)); for (i = 0; i < count; i++) { ret[i] = (uintptr_t) nsuints[i]; } free(nsuints); return ret; }