// 25 june 2014 package ui type allocation struct { x int y int width int height int this Control neighbor Control } type sizingbase struct { xmargin int ymargin int xpadding int ypadding int } type controlSizing interface { allocate(x int, y int, width int, height int, d *sizing) []*allocation preferredSize(*sizing) (int, int) commitResize(*allocation, *sizing) getAuxResizeInfo(*sizing) } // on Windows, this is only embedded by window, as all other containers cannot have their own children; beginResize() points to an instance method literal (TODO get correct term) from window // on GTK+ and Mac OS X, one is embedded by window and all containers; beginResize() points to a global function (TODO NOT GOOD; ideally the sizing data should be passed across size-allocate requests) type container struct { child Control spaced bool beginResize func() (d *sizing) // for the initial call d *sizing // for recursive calls } func (c *container) resize(width, height int) { if c.child == nil { // no children; nothing to do return } if c.d == nil { // initial call if c.beginResize == nil { // should be a recursive call, but is not // TODO get rid of this return } c.d = c.beginResize() } d := c.d allocations := c.child.allocate(0, 0, width, height, d) c.translateAllocationCoords(allocations, width, height) // move in reverse so as to approximate right->left order so neighbors make sense for i := len(allocations) - 1; i >= 0; i-- { allocations[i].this.commitResize(allocations[i], d) } // always set c.d to nil so it can be garbage-collected // the c.endResize() above won't matter since the c.d there is evaluated then, not when c.endResize() is called c.d = nil }