// 7 july 2014 package ui // Window represents a top-level window on screen that contains other Controls. // Windows in package ui can only contain one control; the Stack and Grid layout Controls allow you to pack multiple Controls in a Window. // Note that a Window is not itself a Control. type Window interface { // SetControl sets the Window's child Control. SetControl(c Control) // Title and SetTitle get and set the Window's title, respectively. Title() string SetTitle(title string) // Show and Hide bring the Window on-screen and off-screen, respectively. Show() Hide() // Close closes the Window. // Any Controls within the Window are destroyed, and the Window itself is also destroyed. // Attempting to use a Window after it has been closed results in undefined behavior. // Close unconditionally closes the Window; it neither raises OnClosing nor checks for a return from OnClosing. // TODO make sure the above happens on GTK+ and Mac OS X; it does on Windows Close() // OnClosing registers an event handler that is triggered when the user clicks the Window's close button. // On systems where whole applications own windows, OnClosing is also triggered when the user asks to close the application. // If this handler returns true, the Window is closed as defined by Close above. // If this handler returns false, the Window is not closed. OnClosing(func() bool) } // NewWindow creates a new Window with the given title text and size. func NewWindow(title string, width int, height int) Window { return newWindow(title, width, height) }