// 16 july 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" type button struct { *controlbase clicked *event } func finishNewButton(id C.id, text string) *button { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) b := &button{ controlbase: newControl(id), clicked: newEvent(), } C.buttonSetText(b.id, ctext) C.buttonSetDelegate(b.id, unsafe.Pointer(b)) return b } func newButton(text string) *button { return finishNewButton(C.newButton(), text) } func (b *button) OnClicked(e func()) { b.clicked.set(e) } //export buttonClicked func buttonClicked(xb unsafe.Pointer) { b := (*button)(unsafe.Pointer(xb)) b.clicked.fire() println("button clicked") } func (b *button) Text() string { return C.GoString(C.buttonText(b.id)) } func (b *button) SetText(text string) { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) C.buttonSetText(b.id, ctext) } type checkbox struct { *button } func newCheckbox(text string) *checkbox { return &checkbox{ button: finishNewButton(C.newCheckbox(), text), } } // we don't need to define our own event here; we can just reuse Button's // (it's all target-action anyway) func (c *checkbox) Checked() bool { return fromBOOL(C.checkboxChecked(c.id)) } func (c *checkbox) SetChecked(checked bool) { C.checkboxSetChecked(c.id, toBOOL(checked)) } type textField struct { *controlbase } func finishNewTextField(id C.id) *textField { return &textField{ controlbase: newControl(id), } } func newTextField() *textField { return finishNewTextField(C.newTextField()) } func newPasswordField() *textField { return finishNewTextField(C.newPasswordField()) } func (t *textField) Text() string { return C.GoString(C.textFieldText(t.id)) } func (t *textField) SetText(text string) { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) C.textFieldSetText(t.id, ctext) } // cheap trick type label struct { *textField standalone bool supercommitResize func(c *allocation, d *sizing) } func finishNewLabel(text string, standalone bool) *label { l := &label{ textField: finishNewTextField(C.newLabel()), standalone: standalone, } l.SetText(text) l.supercommitResize = l.fcommitResize l.fcommitResize = l.labelcommitResize return l } func newLabel(text string) Label { return finishNewLabel(text, false) } func newStandaloneLabel(text string) Label { return finishNewLabel(text, true) } func (l *label) labelcommitResize(c *allocation, d *sizing) { if !l.standalone && c.neighbor != nil { c.neighbor.getAuxResizeInfo(d) if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline // in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE! // otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong origsize := C.controlPrefSize(l.id) c.height = int(origsize.height) newrect := C.struct_xrect{ x: C.intptr_t(c.x), y: C.intptr_t(c.y), width: C.intptr_t(c.width), height: C.intptr_t(c.height), } ourAlign := C.alignmentInfo(l.id, newrect) // we need to find the exact Y positions of the baselines // fortunately, this is easy now that (x,y) is the bottom-left corner thisbasey := ourAlign.rect.y + ourAlign.baseline neighborbasey := d.neighborAlign.rect.y + d.neighborAlign.baseline // now the amount we have to move the label down by is easy to find yoff := neighborbasey - thisbasey // and we just add that c.y += int(yoff) } // TODO if there's no baseline, the alignment should be to the top /of the alignment rect/, not the frame } l.supercommitResize(c, d) }