// 8 july 2014 package ui import ( "unsafe" ) // #include "objc_darwin.h" import "C" type window struct { id C.id closing *event } func newWindow(title string, width int, height int) *Request { c := make(chan interface{}) return &Request{ op: func() { id := C.newWindow(C.intptr_t(width), C.intptr_t(height)) ctitle := C.CString(title) defer C.free(unsafe.Pointer(ctitle)) C.windowSetTitle(id, ctitle) w := &window{ id: id, closing: newEvent(), } C.windowSetDelegate(id, unsafe.Pointer(w)) c <- w }, resp: c, } } func (w *window) SetControl(control Control) *Request { c := make(chan interface{}) return &Request{ op: func() { // TODO unparent // TODO reparent c <- struct{}{} }, resp: c, } } func (w *window) Title() *Request { c := make(chan interface{}) return &Request{ op: func() { c <- C.GoString(C.windowTitle(w.id)) }, resp: c, } } func (w *window) SetTitle(title string) *Request { c := make(chan interface{}) return &Request{ op: func() { ctitle := C.CString(title) defer C.free(unsafe.Pointer(ctitle)) C.windowSetTitle(w.id, ctitle) c <- struct{}{} }, resp: c, } } func (w *window) Show() *Request { c := make(chan interface{}) return &Request{ op: func() { C.windowShow(w.id) c <- struct{}{} }, resp: c, } } func (w *window) Hide() *Request { c := make(chan interface{}) return &Request{ op: func() { C.windowHide(w.id) c <- struct{}{} }, resp: c, } } func (w *window) Close() *Request { c := make(chan interface{}) return &Request{ op: func() { C.windowClose(w.id) c <- struct{}{} }, resp: c, } } func (w *window) OnClosing(e func(c Doer) bool) *Request { c := make(chan interface{}) return &Request{ op: func() { w.closing.setbool(e) c <- struct{}{} }, resp: c, } } //export windowClosing func windowClosing(xw unsafe.Pointer) C.BOOL { w := (*window)(unsafe.Pointer(xw)) close := w.closing.fire() if close { // TODO make sure this actually closes the window the way we want return C.YES } return C.NO } // TODO for testing func newButton(string) *Request { return nil }