// 13 february 2014 package ui import ( "fmt" "sync" ) type orientation bool const ( horizontal orientation = false vertical orientation = true ) // A Stack stacks controls horizontally or vertically within the Stack's parent. // A horizontal Stack gives all controls the same height and their preferred widths. // A vertical Stack gives all controls the same width and their preferred heights. // Any extra space at the end of a Stack is left blank. // Some controls may be marked as "stretchy": when the Window they are in changes size, stretchy controls resize to take up the remaining space after non-stretchy controls are laid out. If multiple controls are marked stretchy, they are alloted equal distribution of the remaining space. type Stack struct { lock sync.Mutex created bool orientation orientation controls []Control stretchy []bool width, height []int // caches to avoid reallocating these each time } func newStack(o orientation, controls ...Control) *Stack { return &Stack{ orientation: o, controls: controls, stretchy: make([]bool, len(controls)), width: make([]int, len(controls)), height: make([]int, len(controls)), } } // NewHorizontalStack creates a new Stack that arranges the given Controls horizontally. func NewHorizontalStack(controls ...Control) *Stack { return newStack(horizontal, controls...) } // NewVerticalStack creates a new Stack that arranges the given Controls vertically. func NewVerticalStack(controls ...Control) *Stack { return newStack(vertical, controls...) } // SetStretchy marks a control in a Stack as stretchy. This cannot be called once the Window containing the Stack has been created. // It panics if index is out of range. func (s *Stack) SetStretchy(index int) { s.lock.Lock() defer s.lock.Unlock() if s.created { panic("call to Stack.SetStretchy() after Stack has been created") } if index < 0 || index > len(s.stretchy) { panic(fmt.Errorf("index %d out of range in Stack.SetStretchy()", index)) } s.stretchy[index] = true } func (s *Stack) make(window *sysData) error { s.lock.Lock() defer s.lock.Unlock() for i, c := range s.controls { err := c.make(window) if err != nil { return fmt.Errorf("error adding control %d to Stack: %v", i, err) } } s.created = true return nil } func (s *Stack) allocate(x int, y int, width int, height int, d *sysSizeData) (allocations []*allocation) { var stretchywid, stretchyht int var current *allocation // for neighboring if len(s.controls) == 0 { // do nothing if there's nothing to do return nil } // before we do anything, steal the margin so nested Stacks/Grids don't double down xmargin := d.xmargin ymargin := d.ymargin d.xmargin = 0 d.ymargin = 0 // 0) inset the available rect by the margins x += xmargin y += ymargin width -= xmargin * 2 height -= ymargin * 2 // 1) get height and width of non-stretchy controls; figure out how much space is alloted to stretchy controls stretchywid = width stretchyht = height nStretchy := 0 for i, c := range s.controls { if s.stretchy[i] { nStretchy++ continue } w, h := c.preferredSize(d) if s.orientation == horizontal { // all controls have same height s.width[i] = w s.height[i] = height stretchywid -= w } else { // all controls have same width s.width[i] = width s.height[i] = h stretchyht -= h } } // 2) figure out size of stretchy controls if nStretchy != 0 { if s.orientation == horizontal { // split rest of width stretchywid /= nStretchy } else { // split rest of height stretchyht /= nStretchy } } for i := range s.controls { if !s.stretchy[i] { continue } s.width[i] = stretchywid s.height[i] = stretchyht } // 3) now actually place controls for i, c := range s.controls { as := c.allocate(x, y, s.width[i], s.height[i], d) if s.orientation == horizontal { // no vertical neighbors if current != nil { // connect first left to first right current.neighbor = c } if len(as) != 0 { current = as[0] // next left is first subwidget } else { current = nil // spaces don't have allocation data } } allocations = append(allocations, as...) if s.orientation == horizontal { x += s.width[i] } else { y += s.height[i] } } return allocations } // The preferred size of a Stack is the sum of the preferred sizes of non-stretchy controls + (the number of stretchy controls * the largest preferred size among all stretchy controls). func (s *Stack) preferredSize(d *sysSizeData) (width int, height int) { max := func(a int, b int) int { if a > b { return a } return b } var nStretchy int var maxswid, maxsht int if len(s.controls) == 0 { // no controls, so return emptiness return 0, 0 } for i, c := range s.controls { w, h := c.preferredSize(d) if s.stretchy[i] { nStretchy++ maxswid = max(maxswid, w) maxsht = max(maxsht, h) } if s.orientation == horizontal { // max vertical size if !s.stretchy[i] { width += w } height = max(height, h) } else { width = max(width, w) if !s.stretchy[i] { height += h } } } if s.orientation == horizontal { width += nStretchy * maxswid } else { height += nStretchy * maxsht } return } func (s *Stack) commitResize(c *allocation, d *sysSizeData) { // this is to satisfy Control; nothing to do here } func (s *Stack) getAuxResizeInfo(d *sysSizeData) { // this is to satisfy Control; nothing to do here } // Space returns a null Control intended for padding layouts with blank space. // It appears to its owner as a Control of 0x0 size. // // For a Stack, Space can be used to insert spaces in the beginning or middle of Stacks (Stacks by nature handle spaces at the end themselves). In order for this to work properly, make the Space stretchy. // // For a Grid, Space can be used to have an empty cell. A stretchy Grid cell with a Space can be used to anchor the perimeter of a Grid to the respective Window edges without making one of the other controls stretchy instead (leaving empty space in the Window otherwise). Otherwise, you do not need to do anything special for the Space to work (though remember that an entire row or column of Spaces will appear as having height or width zero, respectively, unless one is marked as stretchy). // // The value returned from Space() may or may not be unique. func Space() Control { return space } // As above, a Stack with no controls draws nothing and reports no errors; its parent will still size it properly if made stretchy. var space Control = newStack(horizontal)