// 11 february 2014 package ui import ( "syscall" "unsafe" "runtime" ) /* problem: messages have to be dispatched on the same thread as system calls, and we can't mux GetMessage() with select, and PeekMessage() every iteration is wasteful (and leads to lag for me (only) with the concurrent garbage collector sweep) solution: use PostThreadMessage() to send uimsgs out to the message loop, which runs on its own goroutine I had come up with this first but wanted to try other things before doing it (and wasn't really sure if user-defined messages were safe, not quite understanding the system); nsf came up with it independently and explained that this was really the only right way to do it, so thanks to him */ var uitask chan *uimsg type uimsg struct { call *syscall.LazyProc p []uintptr ret chan uiret } type uiret struct { ret uintptr err error } const ( _WM_APP = 0x8000 + iota msgRequested msgQuit ) var ( _postThreadMessage = user32.NewProc("PostThreadMessageW") ) func ui(main func()) error { runtime.LockOSThread() uitask = make(chan *uimsg) err := doWindowsInit() if err != nil { return err } threadIDReq := make(chan uintptr) msglooperrs := make(chan error) go msgloop(threadIDReq, msglooperrs) threadID := <-threadIDReq go func() { main() r1, _, err := _postThreadMessage.Call( threadID, msgQuit, uintptr(0), uintptr(0)) if r1 == 0 { // failure panic("error sending quit message to message loop: " + err.Error()) // TODO } }() quit := false for !quit { select { case m := <-uitask: r1, _, err := _postThreadMessage.Call( threadID, msgRequested, uintptr(0), uintptr(unsafe.Pointer(m))) if r1 == 0 { // failure panic("error sending message to message loop to call function: " + err.Error()) // TODO } case err := <-msglooperrs: if err == nil { // WM_QUIT; no error quit = true } else { panic("unexpected return from message loop: " + err.Error()) // TODO } } } doWindowsQuitStuff() return nil } var ( _dispatchMessage = user32.NewProc("DispatchMessageW") _getMessage = user32.NewProc("GetMessageW") _getCurrentThreadID = kernel32.NewProc("GetCurrentThreadId") _postQuitMessage = user32.NewProc("PostQuitMessage") _sendMessage = user32.NewProc("SendMessageW") _translateMessage = user32.NewProc("TranslateMessage") ) var getMessageFail = -1 // because Go doesn't let me func msgloop(threadID chan uintptr, errors chan error) { runtime.LockOSThread() var msg struct { Hwnd _HWND Message uint32 WParam _WPARAM LParam _LPARAM Time uint32 Pt _POINT } r1, _, _ := _getCurrentThreadID.Call() threadID <- r1 for { r1, _, err := _getMessage.Call( uintptr(unsafe.Pointer(&msg)), uintptr(_NULL), uintptr(0), uintptr(0)) if r1 == uintptr(getMessageFail) { // error errors <- err return } if r1 == 0 { // WM_QUIT message errors <- nil return } if msg.Message == msgRequested { m := (*uimsg)(unsafe.Pointer(msg.LParam)) r1, _, err := m.call.Call(m.p...) m.ret <- uiret{ ret: r1, err: err, } continue } if msg.Message == msgQuit { // does not return a value according to MSDN _postQuitMessage.Call(0) continue } _translateMessage.Call(uintptr(unsafe.Pointer(&msg))) _dispatchMessage.Call(uintptr(unsafe.Pointer(&msg))) } }