// 12 july 2014 package ui import ( "fmt" "syscall" "unsafe" ) // #include "winapi_windows.h" import "C" type window struct { hwnd C.HWND shownbefore bool closing *event child Control margined bool } func makeWindowWindowClass() error { var errmsg *C.char err := C.makeWindowWindowClass(&errmsg) if err != 0 || errmsg != nil { return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err)) } return nil } func newWindow(title string, width int, height int, control Control) *window { w := &window{ closing: newEvent(), child: control, } w.hwnd = C.newWindow(toUTF16(title), C.int(width), C.int(height), unsafe.Pointer(w)) hresult := C.EnableThemeDialogTexture(w.hwnd, C.ETDT_ENABLE|C.ETDT_USETABTEXTURE) if hresult != C.S_OK { panic(fmt.Errorf("error setting tab background texture on Window; HRESULT: 0x%X", hresult)) } w.child.setParent(&controlParent{w.hwnd}) return w } func (w *window) Title() string { return getWindowText(w.hwnd) } func (w *window) SetTitle(title string) { C.setWindowText(w.hwnd, toUTF16(title)) } func (w *window) Show() { if !w.shownbefore { C.ShowWindow(w.hwnd, C.nCmdShow) C.updateWindow(w.hwnd) w.shownbefore = true } else { C.ShowWindow(w.hwnd, C.SW_SHOW) } } func (w *window) Hide() { C.ShowWindow(w.hwnd, C.SW_HIDE) } func (w *window) Close() { C.windowClose(w.hwnd) } func (w *window) OnClosing(e func() bool) { w.closing.setbool(e) } func (w *window) Margined() bool { return w.margined } func (w *window) SetMargined(margined bool) { w.margined = margined } //export windowResize func windowResize(data unsafe.Pointer, r *C.RECT) { w := (*window)(data) d := w.beginResize() if w.margined { marginRectDLU(r, marginDialogUnits, marginDialogUnits, marginDialogUnits, marginDialogUnits, d) } w.child.resize(int(r.left), int (r.top), int(r.right - r.left), int(r.bottom - r.top), d) } //export windowClosing func windowClosing(data unsafe.Pointer) { w := (*window)(data) close := w.closing.fire() if close { C.windowClose(w.hwnd) } }