// 25 july 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" /* On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually. We'll create a dummy window using the container window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control. */ type tab struct { *controlSingleHWND tabs []*container children []Control } func newTab() Tab { hwnd := C.newControl(C.xWC_TABCONTROL, C.TCS_TOOLTIPS|C.WS_TABSTOP, 0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c t := &tab{ controlSingleHWND: newControlSingleHWND(hwnd), } t.fpreferredSize = t.preferredSize t.fresize = t.resize // count tabs as 1 tab stop; the actual number of tab stops varies C.controlSetControlFont(t.hwnd) C.setTabSubclass(t.hwnd, unsafe.Pointer(t)) return t } // TODO margined func (t *tab) Append(name string, control Control) { c := newContainer() control.setParent(&controlParent{c.hwnd}) c.setParent(&controlParent{t.hwnd}) t.tabs = append(t.tabs, c) t.children = append(t.children, control) // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior if len(t.tabs) != 1 { t.tabs[len(t.tabs)-1].hide() } C.tabAppend(t.hwnd, toUTF16(name)) } //export tabChanging func tabChanging(data unsafe.Pointer, current C.LRESULT) { t := (*tab)(data) t.tabs[int(current)].hide() } //export tabChanged func tabChanged(data unsafe.Pointer, new C.LRESULT) { t := (*tab)(data) t.tabs[int(new)].show() } //export tabTabHasChildren func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL { t := (*tab)(data) if len(t.tabs) == 0 { // currently no tabs return C.FALSE } if t.children[int(which)].nTabStops() > 0 { return C.TRUE } return C.FALSE } func (t *tab) preferredSize(d *sizing) (width, height int) { for _, c := range t.children { w, h := c.preferredSize(d) if width < w { width = w } if height < h { height = h } } return width, height + int(C.tabGetTabHeight(t.hwnd)) } // a tab control contains other controls; size appropriately func (t *tab) resize(x int, y int, width int, height int, d *sizing) { // first, chain up to the container base to keep the Z-order correct // TODO use a variable for this t.controlSingleHWND.resize(x, y, width, height, d) // now resize the children var r C.RECT // figure out what the rect for each child is... // the tab contents are children of the tab itself, so ignore x and y, which are relative to the window! r.left = C.LONG(0) r.top = C.LONG(0) r.right = C.LONG(width) r.bottom = C.LONG(height) C.tabGetContentRect(t.hwnd, &r) // and resize tabs // don't resize just the current tab; resize all tabs! for i, _ := range t.tabs { // because each widget is actually a child of the Window, the origin is the one we calculated above t.tabs[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d) // TODO get the actual client rect t.children[i].resize(int(0), int(0), int(r.right - r.left), int(r.bottom - r.top), d) } }