// 15 may 2014 #include "objc_darwin.h" #import #define toNSControl(x) ((NSControl *) (x)) #define toNSTabView(x) ((NSTabView *) (x)) #define toNSScrollView(x) ((NSScrollView *) (x)) #define toNSView(x) ((NSView *) (x)) // TODO figure out where these should go // this function is safe to call on Areas; it'll just return the frame and a baseline of 0 since it uses the default NSView implementations struct xalignment alignmentInfo(id c, struct xrect newrect) { NSView *v; struct xalignment a; NSRect r; v = toNSView(c); r = NSMakeRect((CGFloat) newrect.x, (CGFloat) newrect.y, (CGFloat) newrect.width, (CGFloat) newrect.height); r = [v alignmentRectForFrame:r]; a.rect.x = (intptr_t) r.origin.x; a.rect.y = (intptr_t) r.origin.y; a.rect.width = (intptr_t) r.size.width; a.rect.height = (intptr_t) r.size.height; // I'm not sure if we need to set the frame for -[NSView baselineOffsetFromBottom], but let's do it just to be safe [v setFrame:r]; a.baseline = (intptr_t) [v baselineOffsetFromBottom]; return a; } // TODO remove? struct xrect frame(id c) { NSRect r; struct xrect s; r = [toNSView(c) frame]; s.x = (intptr_t) r.origin.x; s.y = (intptr_t) r.origin.y; s.width = (intptr_t) r.size.width; s.height = (intptr_t) r.size.height; return s; }