// 8 july 2014 package ui // This file is called zz_test.go to keep it separate from the other files in this package (and because go test won't accept just test.go) import ( "flag" "testing" ) var closeOnClick = flag.Bool("close", false, "close on click") // because Cocoa hates being run off the main thread, even if it's run exclusively off the main thread func init() { flag.Parse() go func() { w := GetNewWindow(Do, "Hello", 320, 240) b := GetNewButton(Do, "There") Wait(Do, w.SetControl(b)) if *closeOnClick { Wait(Do, b.SetText("Click to Close")) } done := make(chan struct{}) Wait(Do, w.OnClosing(func(c Doer) bool { if *closeOnClick { panic("window closed normally in close on click mode (should not happen)") } println("window close event received") Stop() done <- struct{}{} return true })) Wait(Do, b.OnClicked(func(c Doer) { println("in OnClicked()") if *closeOnClick { Wait(c, w.Close()) Stop() done <- struct{}{} } })) Wait(Do, w.Show()) <-done }() err := Go() if err != nil { panic(err) } } func TestDummy(t *testing.T) { // do nothing }