// 28 october 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" // TODO do we have to manually monitor user changes to the edit control? type spinbox struct { hwndEdit C.HWND hwndUpDown C.HWND // updown state updownVisible bool } func newSpinbox() Spinbox { s := new(spinbox) s.hwndEdit = C.newControl(editclass, C.textfieldStyle | C.ES_NUMBER, C.textfieldExtStyle) s.updownVisible = true // initially shown s.remakeUpDown() return s } func (s *spinbox) setParent(p *controlParent) { C.controlSetParent(s.hwndEdit, p.hwnd) C.controlSetParent(s.hwndUpDown, p.hwnd) } // an up-down control will only properly position itself the first time // stupidly, there are no messages to force a size calculation, nor can I seem to reset the buddy window to force a new position // alas, we have to make a new up/down control each time :( // TODO we'll need to store a copy of the current position and range for this func (s *spinbox) remakeUpDown() { // destroying the previous one and setting the parent properly is handled here s.hwndUpDown = C.newUpDown(s.hwndUpDown) // for this to work, hwndUpDown needs to have rect [0 0 0 0] C.moveWindow(s.hwndUpDown, 0, 0, 0, 0) C.SendMessageW(s.hwndUpDown, C.UDM_SETBUDDY, C.WPARAM(uintptr(unsafe.Pointer(s.hwndEdit))), 0) C.SendMessageW(s.hwndUpDown, C.UDM_SETRANGE32, 0, 100) C.SendMessageW(s.hwndUpDown, C.UDM_SETPOS32, 0, 0) if s.updownVisible { C.ShowWindow(s.hwndUpDown, C.SW_SHOW) } } func (s *spinbox) preferredSize(d *sizing) (width, height int) { // TODO return 20, 20 } func (s *spinbox) resize(x int, y int, width int, height int, d *sizing) { C.moveWindow(s.hwndEdit, C.int(x), C.int(y), C.int(width), C.int(height)) s.remakeUpDown() } func (s *spinbox) nTabStops() int { // TODO does the up-down control count? return 1 } // TODO be sure to modify this when we add Show()/Hide() func (s *spinbox) containerShow() { C.ShowWindow(s.hwndEdit, C.SW_SHOW) C.ShowWindow(s.hwndUpDown, C.SW_SHOW) s.updownVisible = true } // TODO be sure to modify this when we add Show()/Hide() func (s *spinbox) containerHide() { C.ShowWindow(s.hwndEdit, C.SW_HIDE) C.ShowWindow(s.hwndUpDown, C.SW_HIDE) s.updownVisible = false }