// 25 june 2014 package ui type allocation struct { x int y int width int height int this Control neighbor Control } type sizingbase struct { xmargin int ymargin int xpadding int ypadding int } // this ensures that all *windows across all platforms contain the necessary functions // if this fails to compile, we have a problem var windowSizeEnsure interface { beginResize() *sizing endResize(*sizing) translateAllocationCoords([]*allocation, int, int) } = &window{} type controlSizing interface { allocate(x int, y int, width int, height int, d *sizing) []*allocation preferredSize(*sizing) (int, int) commitResize(*allocation, *sizing) getAuxResizeInfo(*sizing) } // on Windows, this is only embedded by window, as all other containers cannot have their own children // on GTK+ and Mac OS X, one is embedded by window and all containers; the containers call container.continueResize() type container struct { child Control spaced bool beginResize func() (d *sizing) } func (c *container) resize(width, height int) { if c.child == nil { // no children; nothing to do return } d := c.beginResize() c.continueResize(width, height, d) } func (c *container) continueResize(width, height int, d *sizing) { if c.child == nil { // no children; nothing to do return } allocations := c.child.allocate(0, 0, width, height, d) c.translateAllocationCoords(allocations, width, height) // move in reverse so as to approximate right->left order so neighbors make sense for i := len(allocations) - 1; i >= 0; i-- { allocations[i].this.commitResize(allocations[i], d) } c.endResize(d) }