// 16 december 2015 package ui import ( "unsafe" ) // #include "pkgui.h" import "C" // Area is a Control that represents a blank canvas that a program // can draw on as it wishes. Areas also receive keyboard and mouse // events, and programs can react to those as they see fit. Drawing // and event handling are handled through an instance of a type // that implements AreaHandler that every Area has; see AreaHandler // for details. // // There are two types of areas. Non-scrolling areas are rectangular // and have no scrollbars. Programs can draw on and get mouse // events from any point in the Area, and the size of the Area is // decided by package ui itself, according to the layout of controls // in the Window the Area is located in and the size of said Window. // There is no way to query the Area's size or be notified when its // size changes; instead, you are given the area size as part of the // draw and mouse event handlers, for use solely within those // handlers. // // Scrolling areas have horziontal and vertical scrollbars. The amount // that can be scrolled is determined by the area's size, which is // decided by the programmer (both when creating the Area and by // a call to SetSize). Only a portion of the Area is visible at any time; // drawing and mouse events are automatically adjusted to match // what portion is visible, so you do not have to worry about scrolling // in your event handlers. AreaHandler has more information. // // The internal coordinate system of an Area is points, which are // floating-point and device-independent. For more details, see // AreaHandler. The size of a scrolling Area must be an exact integer // number of points (that is, you cannot have an Area that is 32.5 // points tall) and thus the parameters to NewScrollingArea and // SetSize are ints. All other instances of points in parameters and // structures (including sizes of drawn objects) are float64s. type Area struct { ControlBase a *C.uiArea ah *C.uiAreaHandler scrolling bool } // NewArea creates a new non-scrolling Area. func NewArea(handler AreaHandler) *Area { a := new(Area) a.scrolling = false a.ah = registerAreaHandler(handler) a.a = C.uiNewArea(a.ah) a.ControlBase = NewControlBase(a, uintptr(unsafe.Pointer(a.a))) return a } // NewScrollingArea creates a new scrolling Area of the given size, // in points. func NewScrollingArea(handler AreaHandler, width int, height int) *Area { a := new(Area) a.scrolling = true a.ah = registerAreaHandler(handler) a.a = C.uiNewScrollingArea(a.ah, C.int(width), C.int(height)) a.ControlBase = NewControlBase(a, uintptr(unsafe.Pointer(a.a))) return a } // Destroy destroys the Area. func (a *Area) Destroy() { unregisterAreaHandler(a.ah) a.ControlBase.Destroy() } // SetSize sets the size of a scrolling Area to the given size, in points. // SetSize panics if called on a non-scrolling Area. func (a *Area) SetSize(width int, height int) { if !a.scrolling { panic("attempt to call SetSize on non-scrolling Area") } C.uiAreaSetSize(a.a, C.int(width), C.int(height)) } // QueueRedrawAll queues the entire Area for redraw. // The Area is not redrawn before this function returns; it is // redrawn when next possible. func (a *Area) QueueRedrawAll() { C.uiAreaQueueRedrawAll(a.a) } // ScrollTo scrolls the Area to show the given rectangle; what this // means is implementation-defined, but you can safely assume // that as much of the given rectangle as possible will be visible // after this call. (TODO verify this on OS X) ScrollTo panics if called // on a non-scrolling Area. func (a *Area) ScrollTo(x float64, y float64, width float64, height float64) { if !a.scrolling { panic("attempt to call ScrollTo on non-scrolling Area") } C.uiAreaScrollTo(a.a, C.double(x), C.double(y), C.double(width), C.double(height)) } // TODO BeginUserWindowMove // TODO BeginUserWindowResize