Pietro Gagliardi
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49103abe7c
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As it turns out, Windows does have a facility for windows that only serve as message dispatches; let's use it for our message handler. (I only found this out while looking up SetParent() for the previous commit).
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2014-04-09 11:13:35 -04:00 |
Pietro Gagliardi
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df087d0ea5
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Fixed the Windows stalling when scrolling an Area problem: messages were getting lost because (I assume) scrolling is done in a modal event loop. Alas, we have to change to using a dummy window to handle events. Also altered the respective TODO to document bugs now exposed by this fix.
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2014-04-01 19:10:30 -04:00 |
Pietro Gagliardi
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593ded848b
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Removed a stray TODO comment whose purpose is long forgotten.
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2014-04-01 15:16:29 -04:00 |
Pietro Gagliardi
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b2f0fe1956
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Reordered each part of the Windows uitask so that it does things in the same order and with the same goroutine setup as the other platforms; this gets rid of a few channels. Also panics on more errors (gets rid of a few more channels) and removed some stray TODOs.
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2014-04-01 15:14:57 -04:00 |
Pietro Gagliardi
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a94d154e1b
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Implemented Area.SetSize() on Windows.
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2014-03-29 18:51:22 -04:00 |
Pietro Gagliardi
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cfcac03df7
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Added GDI+ to the package's Windows version: DLL loaded, initialized, and shut down. It will be used for drawing to Areas because using GDI itself is more complex than it needs to be.
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2014-03-24 17:01:33 -04:00 |
Pietro Gagliardi
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34ce16d586
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Separated file creation dates from the package comment.
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2014-03-12 21:55:45 -04:00 |
Pietro Gagliardi
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c0c1e09186
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Have ui.Go() return on main() return on Windows.
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2014-03-05 13:21:45 -05:00 |
Pietro Gagliardi
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be5458c0a3
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Major code restructure to allow Cocoa to work correctly. Cocoa requires that the application loop run on the very first OS thread created, not just an any ordinary thread. To support this, your code must now be run by the UI init code. Windows and Unix builds still work fine; Mac OS X fails for reasons I now have to debug.
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2014-03-01 15:18:29 -05:00 |
Pietro Gagliardi
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bd51e3e9a7
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Got rid of my Windows input lag problems on Windows (triggered by the switch to the concurrent garbage collector sweep routine in the Go runtime) by treating <-uitask as a Windows message itself posted to the message loop thread and not making the message loop a CPU waster.
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2014-02-19 22:59:48 -05:00 |
Pietro Gagliardi
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fb82e651a4
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Moved to a proper package; main() is now a test and go test -c is used to build. Once I iron out a bug with Windows event handling, I'll add a README.
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2014-02-19 11:41:10 -05:00 |
Pietro Gagliardi
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b1b05c2b1f
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Removed all //package ui comments.
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2014-02-17 18:01:32 -05:00 |
Pietro Gagliardi
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355016de05
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More error/TODO reduction.
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2014-02-15 14:11:54 -05:00 |
Pietro Gagliardi
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6da43e8bb7
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Fixed the PeekMessage() call as per http://blogs.msdn.com/b/oldnewthing/archive/2006/02/10/529525.aspx
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2014-02-11 22:38:46 -05:00 |
Pietro Gagliardi
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08ba4a1074
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Fixed the wndproc not responding: turns out I have to have message dispatch in the UI thread...
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2014-02-11 22:18:14 -05:00 |
Pietro Gagliardi
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73fa611b37
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All build errors resolved. Now to test...
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2014-02-11 19:18:03 -05:00 |
Pietro Gagliardi
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bbff3d4f62
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Locked the Windows message loop goroutine to the OS thread.
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2014-02-11 18:32:07 -05:00 |
Pietro Gagliardi
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a1344512aa
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Added the Windows message loop.
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2014-02-11 18:31:24 -05:00 |
Pietro Gagliardi
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b727a972ad
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Set up initialization on Windows (2/2).
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2014-02-11 16:25:27 -05:00 |
Pietro Gagliardi
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9794814e93
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Started implementing the public API: added the Window and Control types and the skeleton of the Windows implementation.
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2014-02-11 16:14:15 -05:00 |