Attempted to fix non-handling of the Alt key by having the GDK window's display's keymap used instead; it didn't work.
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parent
961d8484bc
commit
fbef151bb2
11
area_unix.go
11
area_unix.go
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@ -83,10 +83,11 @@ func our_area_draw_callback(widget *C.GtkWidget, cr *C.cairo_t, data C.gpointer)
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var area_draw_callback = C.GCallback(C.our_area_draw_callback)
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// shared code for finishing up and sending a mouse event
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func finishMouseEvent(data C.gpointer, me MouseEvent, mb uint, x C.gdouble, y C.gdouble, state C.guint) {
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func finishMouseEvent(data C.gpointer, me MouseEvent, mb uint, x C.gdouble, y C.gdouble, state C.guint, gdkwindow *C.GdkWindow) {
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s := (*sysData)(unsafe.Pointer(data))
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// GDK doesn't initialize the modifier flags fully; we have to explicitly tell it to (thanks to Daniel_S and daniels (two different people) in irc.gimp.net/#gtk+)
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C.gdk_keymap_add_virtual_modifiers(C.gdk_keymap_get_default(),
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C.gdk_keymap_add_virtual_modifiers(
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C.gdk_keymap_get_for_display(C.gdk_window_get_display(gdkwindow)),
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(*C.GdkModifierType)(unsafe.Pointer(&state)))
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if (state & C.GDK_CONTROL_MASK) != 0 {
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me.Modifiers |= Ctrl
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@ -139,7 +140,7 @@ func our_area_button_press_event_callback(widget *C.GtkWidget, event *C.GdkEvent
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default: // ignore triple-clicks and beyond; we don't handle those
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return C.FALSE // TODO really false?
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}
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finishMouseEvent(data, me, me.Down, e.x, e.y, e.state)
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finishMouseEvent(data, me, me.Down, e.x, e.y, e.state, e.window)
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return C.FALSE // TODO really false?
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}
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@ -152,7 +153,7 @@ func our_area_button_release_event_callback(widget *C.GtkWidget, event *C.GdkEve
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// GDK button ID == our button ID
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Up: uint(e.button),
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}
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finishMouseEvent(data, me, me.Up, e.x, e.y, e.state)
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finishMouseEvent(data, me, me.Up, e.x, e.y, e.state, e.window)
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return C.FALSE // TODO really false?
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}
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@ -162,7 +163,7 @@ var area_button_release_event_callback = C.GCallback(C.our_area_button_release_e
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func our_area_motion_notify_event_callback(widget *C.GtkWidget, event *C.GdkEvent, data C.gpointer) C.gboolean {
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e := (*C.GdkEventMotion)(unsafe.Pointer(event))
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me := MouseEvent{}
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finishMouseEvent(data, me, 0, e.x, e.y, e.state)
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finishMouseEvent(data, me, 0, e.x, e.y, e.state, e.window)
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return C.FALSE // TODO really false?
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}
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