Resolved TODO about indeterminate ProgressBar repetition by deciding to leave it to the implementation.
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@ -28,7 +28,7 @@ func NewProgressBar() *ProgressBar {
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// If percent is in the range [0,100], the progressBar shows that much percent complete.
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// If percent is -1, the ProgressBar is made indeterminate.
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// Otherwise, SetProgress panics.
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// TODO what happens if you repeatedly call SetProgress(-1)?
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// Calling SetProgress(-1) repeatedly will neither leave indeterminate mode nor stop any animation involved in indeterminate mode indefinitely; any other side-effect of doing so is implementation-defined.
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func (p *ProgressBar) SetProgress(percent int) {
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p.lock.Lock()
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defer p.lock.Unlock()
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