Checked Windows RECT usage and fixed wrong ones.
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@ -77,6 +77,7 @@ func paintArea(s *sysData) {
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hscroll, vscroll := getScrollPos(s.hwnd)
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// both Windows RECT and Go image.Rect are point..point, so the following is correct
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cliprect := image.Rect(int(xrect.left), int(xrect.top), int(xrect.right), int(xrect.bottom))
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cliprect = cliprect.Add(image.Pt(int(hscroll), int(vscroll))) // adjust by scroll position
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// make sure the cliprect doesn't fall outside the size of the Area
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@ -158,7 +158,7 @@ func stdWndProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESUL
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panic("GetClientRect failed: " + err.Error())
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}
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// top-left corner is (0,0) so no need for winheight
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s.doResize(int(r.left), int(r.top), int(r.right), int(r.bottom), 0)
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s.doResize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), 0)
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// TODO use the Defer movement functions here?
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// TODO redraw window and all children here?
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}
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1
todo.md
1
todo.md
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@ -7,7 +7,6 @@ MAC OS X:
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WINDOWS:
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- windows: windows key handling is just wrong; figure out how to avoid (especially since Windows intercepts that key by default)
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- redrawing controls after a window resize on Windows does not work properly
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- check all uses of RECT.right/.bottom in Windows that don't have an accompanying -RECT.left/.top to make sure they're correct
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- when adding IsDialogMessage() find out if that make sthe area in the area bounds test automatically focused
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UNIX:
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