Migrated util.go back and formalized pkguiAlloc().
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@ -10,10 +10,10 @@ import (
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// #include <stdlib.h>
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// #include <time.h>
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// #include "ui.h"
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// #include "util.h"
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// static inline struct tm *allocTimeStruct(void)
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// {
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// /* TODO handle error */
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// return (struct tm *) malloc(sizeof (struct tm));
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// return (struct tm *) pkguiAlloc(sizeof (struct tm));
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// }
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// extern void doDateTimePickerOnChanged(uiDateTimePicker *, void *);
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import "C"
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@ -7,34 +7,26 @@ import (
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)
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// #include <stdlib.h>
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// // TODO remove when switching to Go 1.7
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// #include <string.h>
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// #include "util.h"
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import "C"
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// TODO move this to C.CBytes() when switching to Go 1.7
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// We want Go itself to complain when we're out of memory.
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// The allocators in cgo *should* do this, but there isn't a
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// C.CMalloc(). There *is* a C.CBytes(), however, for transferring
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// binary blobs from Go to C. If we pass this an arbitrary slice
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// of the desired length, we get our C.CMalloc(). Using a slice
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// that's always initialized to zero gives us the ZeroMemory()
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// for free.
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var uimallocBytes = make([]byte, 1024) // 1024 bytes first
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// that's always initialized to zero gives us the memset(0)
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// (or ZeroMemory()) for free.
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var allocBytes = make([]byte, 1024) // 1024 bytes first
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//export uimalloc
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func uimalloc(n C.size_t) unsafe.Pointer {
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if n > C.size_t(len(uimallocBytes)) {
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//export pkguiAlloc
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func pkguiAlloc(n C.size_t) unsafe.Pointer {
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if n > C.size_t(len(allocBytes)) {
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// TODO round n up to a multiple of a power of 2?
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// for instance 0x1234 bytes -> 0x1800 bytes
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uimallocBytes = make([]byte, n)
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allocBytes = make([]byte, n)
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}
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p := C.malloc(n)
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if p == nil {
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panic("out of memory in uimalloc()")
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}
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C.memset(p, 0, n)
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return p
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return C.CBytes(allocBytes[:n])
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}
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func freestr(str *C.char) {
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