Fixed the Windows code. Now to implement closing properly.
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parent
b944b6d4d8
commit
cfb9bcc625
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@ -47,7 +47,7 @@ func uimsgloop() {
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func issue(req *Request) {
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res, err := f_PostMessageW(
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hNULL, // TODO
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msgwin,
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msgRequest,
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0,
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t_LPARAM(uintptr(unsafe.Pointer(req))))
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@ -46,7 +46,7 @@ func newWindow(title string, width int, height int) *Request {
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0,
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windowclassptr,
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syscall.StringToUTF16Ptr(title),
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c_WS_OVERLAPPED,
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c_WS_OVERLAPPEDWINDOW,
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c_CW_USEDEFAULT, c_CW_USEDEFAULT,
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uintptr(width), uintptr(height),
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hNULL, hNULL, hInstance, unsafe.Pointer(w))
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@ -151,6 +151,8 @@ func windowWndProc(hwnd uintptr, msg t_UINT, wParam t_WPARAM, lParam t_LPARAM) t
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// the lpParam is available during WM_NCCREATE and WM_CREATE
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if msg == c_WM_NCCREATE {
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storelpParam(hwnd, lParam)
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w := (*window)(unsafe.Pointer(f_GetWindowLongPtrW(hwnd, c_GWLP_USERDATA)))
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w.hwnd = hwnd
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}
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// act as if we're not ready yet, even during WM_NCCREATE (nothing important to the switch statement below happens here anyway)
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return f_DefWindowProcW(hwnd, msg, wParam, lParam)
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