Documented click event on activate behavior in the GTK+ backend.

This commit is contained in:
Pietro Gagliardi 2014-06-07 11:40:25 -04:00
parent 77fdd9d1c3
commit c34f2c234c
2 changed files with 5 additions and 1 deletions

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@ -159,6 +159,11 @@ func finishMouseEvent(widget *C.GtkWidget, data C.gpointer, me MouseEvent, mb ui
// convenience name to make our intent clear
const continueEventChain C.gboolean = C.FALSE
// checking for a mouse click that makes the program/window active is meaningless on GTK+: it's a property of the window manager/X11, and it's the WM that decides if the program should become active or not
// however, one thing is certain: the click event will ALWAYS be sent (to the window that the X11 decides to send it to)
// I assume the same is true for Wayland
// thanks Chipzz in irc.gimp.net/#gtk+
//export our_area_button_press_event_callback
func our_area_button_press_event_callback(widget *C.GtkWidget, event *C.GdkEvent, data C.gpointer) C.gboolean {
// clicking doesn't automatically transfer keyboard focus; we must do so manually (thanks tristan in irc.gimp.net/#gtk+)

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@ -20,7 +20,6 @@ WINDOWS:
UNIX:
- double-check to make sure MouseEvent.Held[] is sorted on Unix after we figure out how to detect buttons above button 5
- figure out why I don't need to explicitly enable click on activate so I can document it
- david wendt is telling me he's getting frequent crashes on his end with the GTK+ amd64 build...
TODO re-evaluate; I think I fixed them all ages ago now
- when resizing a GTK+ window smaller than a certain size, the controls inside will start clipping in bizarre ways (the horizontal scrollbar in Area will disappear smoothly; etc.)