Changed the memory allocator used in util.h so that code will work on real Windowss because LocalAlloc() doesn't want to.

This commit is contained in:
Pietro Gagliardi 2014-12-22 21:51:01 -05:00
parent 733254586b
commit c016143d80
1 changed files with 16 additions and 7 deletions

View File

@ -16,31 +16,39 @@ static BOOL runHandlers(const handlerfunc list[], struct table *t, UINT uMsg, WP
// memory allocation stuff // memory allocation stuff
// each of these functions do an implicit ZeroMemory() // each of these functions do an implicit ZeroMemory()
// these also make tableRealloc(NULL, ...)/tableFree(NULL) act like realloc(NULL, ...)/free(NULL) (that is, same as tableAlloc(...)/malloc(...) and a no-op, respectively) // these also make tableRealloc(NULL, ...)/tableFree(NULL) act like realloc(NULL, ...)/free(NULL) (that is, same as tableAlloc(...)/malloc(...) and a no-op, respectively)
// we're using LocalAlloc() because: // we /would/ use LocalAlloc() here because
// - whether the malloc() family supports the last-error code is undefined // - whether the malloc() family supports the last-error code is undefined
// - the HeapAlloc() family DOES NOT support the last-error code; you're supposed to use Windows exceptions, and I can't find a clean way to do this with MinGW-w64 that doesn't rely on inline assembly or external libraries (unless they added __try/__except blocks) // - the HeapAlloc() family DOES NOT support the last-error code; you're supposed to use Windows exceptions, and I can't find a clean way to do this with MinGW-w64 that doesn't rely on inline assembly or external libraries (unless they added __try/__except blocks)
// - there's no VirtualReAlloc() to complement VirtualAlloc() and I'm not sure if we can even get the original allocated size back out reliably to write it ourselves (http://blogs.msdn.com/b/oldnewthing/archive/2012/03/16/10283988.aspx) // - there's no VirtualReAlloc() to complement VirtualAlloc() and I'm not sure if we can even get the original allocated size back out reliably to write it ourselves (http://blogs.msdn.com/b/oldnewthing/archive/2012/03/16/10283988.aspx)
// alas, LocalAlloc() doesn't want to work on real Windows 7 after a few times, throwing up ERROR_NOT_ENOUGH_MEMORY after three (3) ints or so :|
// we'll use malloc() until then
// needless to say, TODO // needless to say, TODO
static void *tableAlloc(size_t size, const char *panicMessage) static void *tableAlloc(size_t size, const char *panicMessage)
{ {
HLOCAL out; // HLOCAL out;
void *out;
out = LocalAlloc(LMEM_FIXED | LMEM_ZEROINIT, size); // out = LocalAlloc(LMEM_FIXED | LMEM_ZEROINIT, size);
out = malloc(size);
if (out == NULL) if (out == NULL)
panic(panicMessage); panic(panicMessage);
ZeroMemory(out, size);
return (void *) out; return (void *) out;
} }
static void *tableRealloc(void *p, size_t size, const char *panicMessage) static void *tableRealloc(void *p, size_t size, const char *panicMessage)
{ {
HLOCAL out; // HLOCAL out;
void *out;
if (p == NULL) if (p == NULL)
return tableAlloc(size, panicMessage); return tableAlloc(size, panicMessage);
out = LocalReAlloc((HLOCAL) p, size, LMEM_ZEROINIT); // out = LocalReAlloc((HLOCAL) p, size, LMEM_ZEROINIT);
out = realloc(p, size);
if (out == NULL) if (out == NULL)
panic(panicMessage); panic(panicMessage);
// TODO zero the extra memory
return (void *) out; return (void *) out;
} }
@ -48,8 +56,9 @@ static void tableFree(void *p, const char *panicMessage)
{ {
if (p == NULL) if (p == NULL)
return; return;
if (LocalFree((HLOCAL) p) != NULL) // if (LocalFree((HLOCAL) p) != NULL)
panic(panicMessage); // panic(panicMessage);
free(p);
} }
// font selection // font selection